Quote:
Originally Posted by kia345
A decent solution: The lower your rank, the more armour it gives you.
Example:
New Recruit- 50
Veteran- 20
Warrior- 10
Elite- 5
Legend- You don't get ****
|
For this...well.....how the hell would a new p2p get the money to buy it? lolz. My idea for armor is thus. Theres Hazard armor, that protects against being slimed
and being set on fire (You still take damage). There is also a exclusive, 20k Anti Energy armor, that makes you invunerable
to EP, IP, and Plasma rifle. Now, both of these armors take up either s or d, and have to be activated
to work. They both comsume energy. Hazard armor comsumes energy very slowly, say 5 energy every 3 seconds.
Anti Energy armor consumes 10 energy every 1.5 seconds. So Hazard armor can be used for a minute
straight, and Anti Energy armor can be used for 15 seconds. This give p2ps an advantage, but a fair one that can be
overcome by a trial, he just has to use diffrent weapons. The energy consumption time needs to be worked
out though, maybe shortend or lengthend. For those who complain about this, and want the 50 Hp armor, just
think about how the trials would feel about it. Trials are the laming blood of zone. What all of us p2p forget,
is that trials are our cash and xp flow. Laming p2ps just make em quit in frustration, but trials just keep
on coming!