Okay, I have a few questions. Currently I am working on making the ability to dive, with realistic features for classic style servers.
I have a few questions on what might be the best approach. Currently I am having to make Tilelayer[0] have water tiles to make player swim.. then Layer 1 to have sand for what you see at the bottom.. and layer 2 to be the water you are diving under..
To accomplish this I am making player's alpha change. But I am not a big fan of this since the player becomes semi-transparent. Tho does begin to look like being "under" the water.
I am also changing the player.z to with plans that you will dive to your shadow..
Last edited by scriptless; 04-27-2011 at 11:25 PM..