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  #1  
Old 10-19-2014, 10:42 PM
Inari Inari is offline
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I guess i'd just use Tiled and write a converter tool to NW
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Old 10-19-2014, 11:34 PM
Loriel Loriel is offline
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I guess the best plan would be to make a level editor in javascript to avoid the whole "installing software" problem. As a bonus it would potentially not look like **** on OS X. I can't really bring myself to be excited about the prospect, chances are there's like five people left in total who still Edit Levels and two of them probably hate me and the other three use iphones.
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Old 10-20-2014, 12:55 AM
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Quote:
Originally Posted by Loriel View Post
I guess the best plan would be to make a level editor in javascript to avoid the whole "installing software" problem. As a bonus it would potentially not look like **** on OS X. I can't really bring myself to be excited about the prospect, chances are there's like five people left in total who still Edit Levels and two of them probably hate me and the other three use iphones.
Actually I would agree that a web language would probably be the way to go. I was thinking of using HTML5 and making a gmap based level editor. Imagine the power you could have if you could edit a level, or a gmap and zoom out to see the whole project. Edit it all as if it's 1 level. You could then include tools like dusty's tree generator. And maybe we could collaborate with other developers to add other cool tools like cliff generators and such.It could help make levels a lot faster. And by using web-based tools you could also have multiple users editing it live. You could lock rights to certain levels for certain people. I was thinking of starting a project like this almost half a year to a year ago but just wasn't sure on the idea yet. I was working on understanding the graal and zelda level formats before I actually did anything which now I know more about.

If anyone is interested in a project like that maybe I can start something and allow people to give feedback and help with it maybe?
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Old 10-30-2014, 10:04 AM
Torankusu Torankusu is offline
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Quote:
Originally Posted by Loriel View Post
I guess the best plan would be to make a level editor in javascript to avoid the whole "installing software" problem. As a bonus it would potentially not look like **** on OS X. I can't really bring myself to be excited about the prospect, chances are there's like five people left in total who still Edit Levels and two of them probably hate me and the other three use iphones.
bro, i am on the fence as far as my feelings towards you, and i don't use an iphone.

please proceed with gonstruct developments. ;P

attached are a few reasons why you should...
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Old 10-30-2014, 10:25 PM
Elk Elk is offline
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Originally Posted by Torankusu View Post
bro, i am on the fence as far as my feelings towards you, and i don't use an iphone.

please proceed with gonstruct developments. ;P

attached are a few reasons why you should...
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  #6  
Old 10-31-2014, 12:28 AM
scriptless scriptless is offline
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Quote:
Originally Posted by Torankusu View Post
bro, i am on the fence as far as my feelings towards you, and i don't use an iphone.

please proceed with gonstruct developments. ;P

attached are a few reasons why you should...
Nice work, thats impressive. But yeah ziro is right should have been transparent too.. =p
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Old 10-30-2014, 12:01 PM
Crono Crono is offline
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Quote:
Originally Posted by Loriel View Post
I guess the best plan would be to make a level editor in javascript to avoid the whole "installing software" problem. As a bonus it would potentially not look like **** on OS X. I can't really bring myself to be excited about the prospect, chances are there's like five people left in total who still Edit Levels and two of them probably hate me and the other three use iphones.
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