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  #1  
Old 10-20-2014, 02:04 PM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by fowlplay4 View Post
I'd like to see the following integrated into the external RC:

http://www.graal.us/tools/generatelevels.html
http://fp4.ca/gs2beautifier/
http://wiki.graalonline.com/index.ph...Starting_Guide
http://wiki.graalonline.com/index.ph...ent/GuiControl
NW2PNG
GraalEditors


Edit: Anyway to make tabs flicker as content is added to them?
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Old 10-20-2014, 03:39 PM
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isnt there like a command on RC which works like
Quote:
/style scriptType scriptName
? Even tho it's not the nicest one and needs some configuration through serveroptions, the tool already exists
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Old 10-20-2014, 06:32 PM
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isnt there like a command on RC which works like ? Even tho it's not the nicest one and needs some configuration through serveroptions, the tool already exists
I am having a total brain fart. Is there a style button in the scripting windows in rc? If not there should be.. like there is in the offline version.
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Old 10-20-2014, 08:50 PM
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I am having a total brain fart. Is there a style button in the scripting windows in rc? If not there should be.. like there is in the offline version.
it's a command - you have to specify if you're using a class/npc/weapon and the name of it

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I'd prefer a button within the scripts window, that command isn't exactly user friendly nor does it do as well of a job as Fp4s web version. There's no reason not to include this functionality.
yea I do agree with you, just wanted to point it out again, you never know if someone wants to mess around with it
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Old 10-19-2014, 03:12 PM
Tim_Rocks Tim_Rocks is offline
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Can I be Mac beta tester?
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Old 10-19-2014, 05:33 PM
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Nice update. Adding link support is definately nice.

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Can I be Mac beta tester?
What os x are you using? I wouldn't mind testing either. I'm using both 10.9.5 Mavericks and 10.10 Yosemite.
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Old 10-19-2014, 05:39 PM
Tim_Rocks Tim_Rocks is offline
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What os x are you using? I wouldn't mind testing either. I'm using both 10.9.5 Mavericks and 10.10 Yosemite.
10.10 Yosemite. I'm really enjoying it so far, nice improvements.
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Old 10-19-2014, 07:56 PM
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10.10 Yosemite. I'm really enjoying it so far, nice improvements.
Completely agree. It looks so much nicer then Mavericks. I wonder tho.. If they will let FP4 work on the external RC is unixmad willing to let people update the level editor maybe ... mac support maybe?
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Old 10-19-2014, 08:00 PM
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Originally Posted by scriptless View Post
Completely agree. It looks so much nicer then Mavericks. I wonder tho.. If they will let FP4 work on the external RC is unixmad willing to let people update the level editor maybe ... mac support maybe?
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Contact me by Email if you have the skills to work on it and if you are not afraid to sign some confidentiality paper work.
Not without insurance... this is no open source project
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Old 10-19-2014, 10:21 PM
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Originally Posted by scriptless View Post
Completely agree. It looks so much nicer then Mavericks. I wonder tho.. If they will let FP4 work on the external RC is unixmad willing to let people update the level editor maybe ... mac support maybe?
If only there was a free-software level editor that people could update for better mac support!
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Old 10-19-2014, 08:42 PM
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I have a Macbook Air coming this week so I'll be able to build and test it when that arrives, everything I've added so far should be compatible with the other platforms.
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Old 10-19-2014, 09:09 PM
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I have a Macbook Air coming this week so I'll be able to build and test it when that arrives, everything I've added so far should be compatible with the other platforms.
Oh nice. Which air? I just got my 13" air last week. Upgraded the memory and ram to biggest they offer and went with the 256 gb harddrive. I can say I love it it's amazing. Make sure you either use an early build target or compile multiple so people who aren't running 10.9 or 10.10 can still use it.
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Old 10-19-2014, 09:49 PM
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Oh nice. Which air? I just got my 13" air last week. Upgraded the memory and ram to biggest they offer and went with the 256 gb harddrive. I can say I love it it's amazing. Make sure you either use an early build target or compile multiple so people who aren't running 10.9 or 10.10 can still use it.
Refurbished 13" Air 2013 Model w/ 256 GB and 4 GB RAM.

The minimum version is set to 10.5 so it will probably be fine.
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Old 10-19-2014, 10:17 PM
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4 gb of ram might be a problem. Just running the os my mac mini used about 3 gb of ram and the air has everything soldered
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  #15  
Old 10-19-2014, 10:42 PM
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I guess i'd just use Tiled and write a converter tool to NW
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  #16  
Old 10-19-2014, 11:34 PM
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I guess the best plan would be to make a level editor in javascript to avoid the whole "installing software" problem. As a bonus it would potentially not look like **** on OS X. I can't really bring myself to be excited about the prospect, chances are there's like five people left in total who still Edit Levels and two of them probably hate me and the other three use iphones.
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Old 10-20-2014, 12:55 AM
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I guess the best plan would be to make a level editor in javascript to avoid the whole "installing software" problem. As a bonus it would potentially not look like **** on OS X. I can't really bring myself to be excited about the prospect, chances are there's like five people left in total who still Edit Levels and two of them probably hate me and the other three use iphones.
Actually I would agree that a web language would probably be the way to go. I was thinking of using HTML5 and making a gmap based level editor. Imagine the power you could have if you could edit a level, or a gmap and zoom out to see the whole project. Edit it all as if it's 1 level. You could then include tools like dusty's tree generator. And maybe we could collaborate with other developers to add other cool tools like cliff generators and such.It could help make levels a lot faster. And by using web-based tools you could also have multiple users editing it live. You could lock rights to certain levels for certain people. I was thinking of starting a project like this almost half a year to a year ago but just wasn't sure on the idea yet. I was working on understanding the graal and zelda level formats before I actually did anything which now I know more about.

If anyone is interested in a project like that maybe I can start something and allow people to give feedback and help with it maybe?
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  #18  
Old 10-30-2014, 10:04 AM
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Quote:
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I guess the best plan would be to make a level editor in javascript to avoid the whole "installing software" problem. As a bonus it would potentially not look like **** on OS X. I can't really bring myself to be excited about the prospect, chances are there's like five people left in total who still Edit Levels and two of them probably hate me and the other three use iphones.
bro, i am on the fence as far as my feelings towards you, and i don't use an iphone.

please proceed with gonstruct developments. ;P

attached are a few reasons why you should...
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  #19  
Old 10-30-2014, 10:25 PM
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bro, i am on the fence as far as my feelings towards you, and i don't use an iphone.

please proceed with gonstruct developments. ;P

attached are a few reasons why you should...
ohmy
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  #20  
Old 10-31-2014, 12:28 AM
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bro, i am on the fence as far as my feelings towards you, and i don't use an iphone.

please proceed with gonstruct developments. ;P

attached are a few reasons why you should...
Nice work, thats impressive. But yeah ziro is right should have been transparent too.. =p
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  #21  
Old 10-30-2014, 12:01 PM
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I guess the best plan would be to make a level editor in javascript to avoid the whole "installing software" problem. As a bonus it would potentially not look like **** on OS X. I can't really bring myself to be excited about the prospect, chances are there's like five people left in total who still Edit Levels and two of them probably hate me and the other three use iphones.
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  #22  
Old 10-19-2014, 11:29 PM
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did you notice that this thread has the tags "worst thing ever"?
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  #23  
Old 10-19-2014, 11:41 PM
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I prefer to use the offline level editor to the online versions, much better control over levels(tiles) single/gmap atleast

I heard there was some layers-workaround in gonstruct but I think I never really got into the program
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  #24  
Old 10-20-2014, 02:54 AM
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Hey guys, nice little bug with the clientside RC. It's super easy to do, just enable word wrap while editing serveroptions, hit apply and presto! You broke your server.
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Old 10-20-2014, 01:24 PM
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Hey guys, nice little bug with the clientside RC. It's super easy to do, just enable word wrap while editing serveroptions, hit apply and presto! You broke your server.
ouch
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Old 10-20-2014, 02:35 PM
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Remote Control requires someone to be staff on a Server though

NW2PNG or GraalEditors should remain standalone for offlineuse aswell
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  #27  
Old 10-20-2014, 03:42 PM
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NW2PNG or GraalEditors should remain standalone for offlineuse aswell
I'm not so sure, if tools are easier to use then they'll likely be used. It would be super easy if all I had to do on RC was type era_present.gmap into a box, hit apply and wait for it to generate a whole new map image and have it already uploaded.

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isnt there like a command on RC which works like ? Even tho it's not the nicest one and needs some configuration through serveroptions, the tool already exists
I'd prefer a button within the scripts window, that command isn't exactly user friendly nor does it do as well of a job as Fp4s web version. There's no reason not to include this functionality.
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Old 10-20-2014, 02:43 PM
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srsly tho, auto complete would be nice
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  #29  
Old 10-22-2014, 11:36 PM
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Anyway we can update this function to provide an account name of who uploaded a file.

function onLevelFileUpdated()
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Old 10-23-2014, 12:06 AM
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Anyway we can update this function to provide an account name of who uploaded a file.

function onLevelFileUpdated()
That's probably a server-side thing but I could probably have a npc command fired off when someone uploads something.
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Old 10-23-2014, 12:52 AM
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That's probably a server-side thing but I could probably have a npc command fired off when someone uploads something.
Yes, it's triggered every time a level or more specifically any file that's uploaded through the file browser. I am not sure about the clientside RC though. Never tested it. I am simply trying to find a better way to monitor uploads.
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Old 10-23-2014, 11:16 PM
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My air came in today, upgraded to Yosemite and installed f.lux, and will make an attempt on compiling RC for it sometime next week.
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Old 10-24-2014, 01:25 AM
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My air came in today, upgraded to Yosemite and installed f.lux, and will make an attempt on compiling RC for it sometime next week.
Awesome, yeah I am using yosimite also. What are you going to be using to compile it? If you have any questions with Xcode feel free to ask I use it daily.
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  #34  
Old 10-24-2014, 10:05 AM
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Anyway the timestamp can be optional?
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  #35  
Old 10-24-2014, 04:05 PM
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Anyway the timestamp can be optional?
It is and so will separating NC messages from RC.
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Old 10-24-2014, 04:43 PM
Tim_Rocks Tim_Rocks is offline
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It is and so will separating NC messages from RC.
With this change, will we have better support for seeing when scripts were updated and by who even while I'm offline?
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Old 10-24-2014, 04:50 PM
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With this change, will we have better support for seeing when scripts were updated and by who even while I'm offline?
Pretty sure you can write your own RC chat parser and track this information already. I.e.

http://forums.graalonline.com/forums...9&postcount=16
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  #38  
Old 10-26-2014, 07:20 PM
xXziroXx xXziroXx is offline
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Can you make it so that when you're editing scripts and press tab, all the currently selected text gets two spaces infront of each line? Additionally, selecting shift + tab, removes two spaces infront of each line. These are two functions that I keep having to open NotePad++ in order to use that would be incredibly nice to have implemented into RC.

It would also be nice if the "Edit as Text" option from right clicking on a file in the filebrowser actually had all the features of any other code window on RC. Not even ctrl+z works in them at the moment...
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Old 10-26-2014, 10:17 PM
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Originally Posted by xXziroXx View Post
Can you make it so that when you're editing scripts and press tab, all the currently selected text gets two spaces infront of each line? Additionally, selecting shift + tab, removes two spaces infront of each line. These are two functions that I keep having to open NotePad++ in order to use that would be incredibly nice to have implemented into RC.

It would also be nice if the "Edit as Text" option from right clicking on a file in the filebrowser actually had all the features of any other code window on RC. Not even ctrl+z works in them at the moment...
Those would be cool. I would also like to see mac have the ability to use command+z to undo instead of ctrl+z because we already have to use command+c and command+p for copy and paste. And it would be nicer to stick to the same keys.

While we're talking about the script windows. Is it possible to show the image of weapon you are editing as well as the image name? Or even show an icon in the weapon list? Sometimes it's easier to spot things by icon then by a wall of just text when your just not quite sure the name to use the search function.
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Old 10-30-2014, 11:04 AM
xXziroXx xXziroXx is offline
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shame on u for not making the waterfall tiles transparent, sticks out like a sore thumb
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