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  #1  
Old 11-22-2013, 04:27 AM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Originally Posted by Supaman771 View Post
I do generally use higher skill-cap weaponry.
My hot-keyed selection of weapons is all semi-automatic. With my most used weapon (z key) being bound to an M1 Carbine that I obtained for free.

This personal use and preference doesn't deter me from obtaining significant kill streaks every life, even against [normally] armored targets, and bomb lamers. Or from landing a cool 2-3:1 KD ratio even through the lamest depths of gang events/bhpk/raiding.

However, this is not in the least bit fun for myself. I doubt even less-so for those players who can't pull this off. (The currently online members of our elite gang all generally agree).

If it isn't fun for the best players on the server, then how can facing an entire guild, equipped (for free mind you) with the highest caliber of weaponry on the server, be fun for anybody? Especially those lone players who actually earned their tier of weapons, just to have copies handed out for free with no rhyme of reason behind it?

So, if I'm understanding you correctly, you're saying that guns that don't take skill aren't fun, and guns that do take skill aren't fun.

sources:
"The game play quality has dropped almost as far as the skill-cap over the past week+." -talking about gang guns.
"However, this is not in the least bit fun for myself." -talking about using an M1/whatever other guns you have hotkeyed.
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  #2  
Old 11-22-2013, 06:12 PM
Kohola_KinG Kohola_KinG is offline
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This is just a vicious circle that has been going on for years now. They change the stats, leave then somebody else comes alone and then changes them again. Also when new guns get created people with no gun stat knowledge is allowed to edit and attempt to 'balance' them.

Let's be honest here, the guys with the guns/stat knowledge... There is none in our staff team.

Fiber, pretty sure you 'offered your services' a while back and were guns admin? I'm not saying anything here, i'm just curious as to what you did that made the guns any better than what they are now?
  #3  
Old 11-22-2013, 07:44 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Fiberwyre_P2P View Post
So, if I'm understanding you correctly, you're saying that guns that don't take skill aren't fun, and guns that do take skill aren't fun.
Playing the game in general/PKing isn't fun (is it that hard to understand?). No matter how much effort you try to make it require (gun choice), going against entire guilds strapped with free sets of imbalanced weapons is stale and pointless.

Those players aren't gonna see it the same way, they're all going to take the cheapest route to laming you as hard as possible. And these free guns for all of them enables this behavior, which (as quoted) reduces the skill-cap for Era, and makes it less enjoyable.

They don't do anything to earn these weapons, yet these weapons earn them that kill or point. It should be the other way around for both cases; shouldn't it?

Quote:
Originally Posted by bloodykiller View Post
i havn't been playing much lately, which new OP guns have been released? i know by fact that the event shop gun with 22 dmg is OP compared to TG and SG552 which are the most similar guns which can be compared to it
i actually thought the gun stat balancing was done well for once

Every gang gun they added can be matched to Mp5/AA12/Angels (tops for each 'type') or even better. They're all free.
They just made a custom gang gun the other day; you could say Ares (the event gun u referenced) with 23 damage, auto, faster, and with some colored bullets that are nearly invisible. Also free.
Oh and that Ares gun? The peak of the gun tiers? They buffed it.
MVP guns that are actually limited and difficult to obtain? Nerfed worse than the publicly available versions.

@Koho; Yep.
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Old 11-23-2013, 08:58 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Quote:
Originally Posted by Kohola_KinG View Post
Fiber, pretty sure you 'offered your services' a while back and were guns admin? I'm not saying anything here, i'm just curious as to what you did that made the guns any better than what they are now?
For one thing, The way I priced guns was a lot more consistent with a gun's stats. Expensive guns were always better than cheap guns, as it should be.

The ACR (850k) is worse than both Shipka (700k) and DR (625k).
The Ove Glove (900k) is a lot worse than the HK416 (325k).
There are probably other examples of that, but those are the ones I know of.

And for another thing, there were a lot more guns. I've seen people complaining on a few occasions that they wished there were more guns (like how there used to be.) In my opinion at least, I made some unique guns, stats-wise.
The Sable, MK14, MP7, XM25, Tempest, etc.

Quote:
Originally Posted by Supaman771 View Post
Playing the game in general/PKing isn't fun (is it that hard to understand?). No matter how much effort you try to make it require (gun choice), going against entire guilds strapped with free sets of imbalanced weapons is stale and pointless.

Those players aren't gonna see it the same way, they're all going to take the cheapest route to laming you as hard as possible. And these free guns for all of them enables this behavior, which (as quoted) reduces the skill-cap for Era, and makes it less enjoyable.

They don't do anything to earn these weapons, yet these weapons earn them that kill or point. It should be the other way around for both cases; shouldn't it?


Every gang gun they added can be matched to Mp5/AA12/Angels (tops for each 'type') or even better. They're all free.
They just made a custom gang gun the other day; you could say Ares (the event gun u referenced) with 23 damage, auto, faster, and with some colored bullets that are nearly invisible. Also free.
Oh and that Ares gun? The peak of the gun tiers? They buffed it.
MVP guns that are actually limited and difficult to obtain? Nerfed worse than the publicly available versions.
Regarding the availability/pricing of gang guns, didn't gang guns used to cost 125 points ($6,250) a week?

And regarding their stats, would they be much of an incentive to join gangs if they sucked?
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Last edited by Fiberwyre_P2P; 11-23-2013 at 09:13 PM..
  #5  
Old 11-23-2013, 09:17 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Fiberwyre_P2P View Post
Regarding the availability of gang guns, didn't gang guns used to cost 125 points ($6,250) a week?

And regarding their stats, would they be much of an incentive to join gangs if they sucked?
They're free now. And even when they were limited by point availability, they were never the best guns on the sever.

Why should the gun be an incentive to join a gang...?
I honestly wouldn't be opposed to giving every gang the same gun.

Gang guns were supposed to be mid-tier decent weapons that are readily available for newer or poorer players to be able to pick up and compete, however if they wanted to use the best weaponry and advance.. they had to earn that gun tier.

These guns shouldn't be used by the richest players on the game as main weapons because they're so ridiculously overpowered that nothing compares.
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