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Old 05-02-2013, 07:20 PM
Todd45 Todd45 is offline
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We really need something that we can craft that is tigable. That gave me a reason to play the game and I was excited about it. Now, all everyone does is idle because no one can advance in gear or sales without some sort of incentive or something to work for.
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Old 05-02-2013, 08:50 PM
xXKajalXx xXKajalXx is offline
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Quote:
Originally Posted by Todd45 View Post
We really need something that we can craft that is tigable. That gave me a reason to play the game and I was excited about it. Now, all everyone does is idle because no one can advance in gear or sales without some sort of incentive or something to work for.
He is right at this point. Nice addition with the GKs and ECs and Diamonds, but removing snowboots/thundersword is no good idea. Maybe bring up sonething like gamble-tickets that you can craft (different colors of tickets crafted with different mats), to tigbot and if you lose, the ticket gets removed (so that you don't win tickets, if you win). People will then mine again for let's say green ticket, or make waters of sapphire for blue ticket, or make water of ruby for red ticket, or stuff like that. Tigbot wouldn't get flooded with garbage then and you could control his inventory once a week/month to readd items or deleate items.
Was just an idea.
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Old 05-02-2013, 10:09 PM
Spiker Spiker is offline
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Originally Posted by xXKajalXx View Post
He is right at this point. Nice addition with the GKs and ECs and Diamonds, but removing snowboots/thundersword is no good idea. Maybe bring up sonething like gamble-tickets that you can craft (different colors of tickets crafted with different mats), to tigbot and if you lose, the ticket gets removed (so that you don't win tickets, if you win). People will then mine again for let's say green ticket, or make waters of sapphire for blue ticket, or make water of ruby for red ticket, or stuff like that. Tigbot wouldn't get flooded with garbage then and you could control his inventory once a week/month to readd items or deleate items.
Was just an idea.
I really do like this idea. Then each ticket can equate to a level of item type of system. For instance, 5 EC's could be level 1, and a Demon stone could be level 4 or so. Some people just like to gamble with Tigbot and hope to get something else. I love using Tigbot, but it restricts me on what I can and cannot gamble. Newer players would love to use it (Other than not having a cube) and earn slightly better or worse gear, depending on if you win or lose.

Just an idea. I like the thought of it though.
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Old 05-03-2013, 12:09 AM
DripZ DripZ is offline
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I really do like this idea. Then each ticket can equate to a level of item type of system. For instance, 5 EC's could be level 1, and a Demon stone could be level 4 or so. Some people just like to gamble with Tigbot and hope to get something else. I love using Tigbot, but it restricts me on what I can and cannot gamble. Newer players would love to use it (Other than not having a cube) and earn slightly better or worse gear, depending on if you win or lose.

Just an idea. I like the thought of it though.
That idea would be hard to implement that is of course if you take into consideration that basically nothing has a set price. It's up to the opposing player to how much he's willing to pay.
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Old 05-03-2013, 12:06 AM
DripZ DripZ is offline
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Originally Posted by Todd45 View Post
We really need something that we can craft that is tigable. That gave me a reason to play the game and I was excited about it. Now, all everyone does is idle because no one can advance in gear or sales without some sort of incentive or something to work for.
I disagree, the reason I do is because the type of solution you're requesting will only bring more items into the economy. Also the craftable item isn't really hard to obtain basically all you need is iron and coal for and tigbottable item? Make's no sense. People idle not because they cannot advance in gear because they've improved their gear way to much? You have no idea how easy it is to obtain very good gear on GK now, they reached their ''incentive'' long ago they improve it during occasions since that's the only time expected where even better gear comes out. 30,30,30 is ridiculously easy to obtain.
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Old 05-03-2013, 05:33 AM
NicoX NicoX is offline
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I disagree, the reason I do is because the type of solution you're requesting will only bring more items into the economy. Also the craftable item isn't really hard to obtain basically all you need is iron and coal for and tigbottable item? Make's no sense. People idle not because they cannot advance in gear because they've improved their gear way to much? You have no idea how easy it is to obtain very good gear on GK now, they reached their ''incentive'' long ago they improve it during occasions since that's the only time expected where even better gear comes out. 30,30,30 is ridiculously easy to obtain.
I agree with DripZ, it is not hard to get a decent set of items now. Gambling is just a bonus for people to risk their stuff and to get better stuff.
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Old 05-03-2013, 08:37 AM
xXKajalXx xXKajalXx is offline
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Ok dripz and nico you are right I guess. I didn't think of the economy at this point guys.
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