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Old 02-14-2013, 09:01 AM
Draenin Draenin is offline
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This is just going to end up in some kind of power grab.


Also, a 'reset' of player attributes will not actually fix the problems Kingdoms is riddled with. It wouldn't take long for things to get right back to where they are, just with smaller sums of money that haven't had the chance to accumulate over years. The problem of Kingdoms' economic divide is likely to happen again with some elements of the server, as will huge level gaps as well.

As far as leveling goes, the only way to level well in Kingdoms is finding what is worth outrageous amounts, and then exploit the hell out of whatever it is you're doing. The server has this problem because the 'archetypes' in the mudlib system were essentially built using a database dump of another game called Crossfire. There were a good number of enemies included in that database, and additional ones were added, such as Bomies and Holiday monsters. The problem with that, though is that not enough enemies were actually made to fill most of the levels up to 110.

In one of my blog posts, I have done my best to explain what happened with the most recent economic crash GK had. But, there was one that preceded it as well when the first alchemy system was replaced by the new one. When Dust of Piercing Vision became a popular recipe, people were able to obtain far more platinum, which made it worth much less, so people switched to diamonds. And yes, I know they weigh less. That wasn't the actual reason for the switch. Even now, though, there is still the problem of many rare items becoming extinct or rising in price because of some problem none of us probably knows about.

As much as I have tried to remain optimistic, I don't think GK is fixable unless a fair amount of things are re-designed from scratch. But unfortunately, both playing and developing for it seems to be an uphill struggle.

Last edited by Draenin; 02-14-2013 at 09:50 AM..
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Old 02-14-2013, 09:02 AM
Tashkin Tashkin is offline
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This is just going to end up in some kind of power grab.
Power grab?
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Old 02-14-2013, 09:50 AM
Draenin Draenin is offline
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Power grab?
Users debating who should 'take over.'
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Old 02-14-2013, 08:27 PM
scriptless scriptless is offline
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Originally Posted by Draenin View Post
This is just going to end up in some kind of power grab.


Also, a 'reset' of player attributes will not actually fix the problems Kingdoms is riddled with. It wouldn't take long for things to get right back to where they are, just with smaller sums of money that haven't had the chance to accumulate over years. The problem of Kingdoms' economic divide is likely to happen again with some elements of the server, as will huge level gaps as well.
A reset, indeed, would not fix economic problems. However, holy crap would it allow for other things to be fixed. Lets just take the number 1 debatable subject for example. Enchant Armour, right now items have armour stats that cap off at 90.. Unfortunately when GK was created (mix-n-match with c++) they did things oddly. Armour is capped at 90. So using an EA on it when it's already 90 wont do anything. So that makes it impossible to remove the EA's in the future.. a reset would allow the system to be tweaked for MUCH MUCH MUCH more flexability. ex: allow over 90 armour, but have it cap how much it uses to show player current armor, and calculate stuff. just a behind the scenes fix.

And there are other error's like this that GK is just riddled with, however theres no way to fix it without a huge amount of luck, or a reset. It has alot to do with how archtypes work.

i can say id be maybe a little bit upset if there was a reset, but to be honest. it wouldnt be as big of a deal as everyone makes it seems (ive been playing gk since 2002 so I EARNED alot of my crap and lost alot to scams in the mid 2000s). I also logged in thousands of hours 3000+ hours, so my exp and items mean alot lol.

The only right way to fix GK, IMO is for a total rescript and reset. To remove all the C++ dependant features and allow for more flexability in scripts.
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Old 02-15-2013, 12:56 AM
Nuke_for_you Nuke_for_you is offline
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The only right way to fix GK, IMO is for a total rescript and reset. To remove all the C++ dependant features and allow for more flexability in scripts.
At that point why even bother with GK? Just make a completely new server
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Old 02-15-2013, 01:19 AM
scriptless scriptless is offline
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At that point why even bother with GK? Just make a completely new server
Well, new server is new community also. GK itself is not bad, it could be alot better tho. There is being work done tho.
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Old 02-15-2013, 02:42 AM
Stephen Stephen is offline
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At that point why even bother with GK? Just make a completely new server
As far as I understand that's what Draenin is working on.
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Old 02-15-2013, 06:49 PM
Draenin Draenin is offline
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Originally Posted by scriptless View Post
The only right way to fix GK, IMO is for a total rescript and reset. To remove all the C++ dependant features and allow for more flexability in scripts.
I realized that a long time ago when I was first given GK's list of archetypes. It eventually led me to doing my own thing instead.
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