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Old 07-05-2012, 11:53 PM
ffcmike ffcmike is offline
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Originally Posted by Stefan View Post
Darklux all we were doing is making Graal successful, now we have each day 3000 players online at the same time when three years ago it was only 300-400. The PC Graal version is currently lagging a little bit behind the developments in the mobile space, but it's not we are standing still. Many people on the forums don't understand that we will not get tons of players just because we reduce the price a little bit. The observer mode is needed right now to justify the playerworld gold subscription since we cannot check each day if the servers are correctly scripted or so and prices are fair. So there needs to be a "hard" limit somewhere (level cap on Zodiac) or observer mode. At some point we can transform all servers to free-to-play mode but we don't have the tools in-place right now (built-in customization shop and such stuff).
Thank you for at least addressing the issue. Though I still stand by the argument that observer mode is much more than a restriction, and is indirectly having a highly detrimental affect on the ability for trial's to properly experience the game and therefore want to upgrade. As for the issue of pricing and security it would be good to know exactly what is expected, I would assume Classic already has a high level of scripted security and that planned prices are already very conservative.
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Old 07-06-2012, 06:27 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
The observer mode is needed right now to justify the playerworld gold subscription since we cannot check each day if the servers are correctly scripted or so and prices are fair. So there needs to be a "hard" limit somewhere (level cap on Zodiac) or observer mode.
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Originally Posted by ffcmike View Post
I still stand by the argument that observer mode is much more than a restriction, and is indirectly having a highly detrimental affect on the ability for trial's to properly experience the game and therefore want to upgrade.
To further iterate my point, you simply cannot compare a limitation which allows trials to experience the game but at a disadvantage, with something which causes so much bugs and/or disruption that staff have no choice but to prevent trials from participating with events, trials automatically lose if entering observer mode while sparring or playing something like Classic's trading card game (which lasts long enough for it to be hard to avoid), or are unable to progress within a quest due to a bug directly caused by observer mode.

I agree that obtaining a higher playercount is not as simple an issue as just lowering the price by itself, but observer mode is a game killer, it's like saying "upgrade to not have a terrible experience" or a joke I used to say as a kid "pay me £5 and I won't beat you up".

Quote:
Originally Posted by Stefan View Post
At some point we can transform all servers to free-to-play mode but we don't have the tools in-place right now (built-in customization shop and such stuff).
While it is good to know you have this intention, server staff are not asking you to transform these servers yourself, they are asking you to help them transform their servers themself. For Classic we have our own plans that I have emailed to you for how we can accomplish a sustainable free to play environment, and so I'd like to know what level of possibility exists for it to go ahead, or what (if any) changes would be needed.
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