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Old 07-02-2012, 04:40 PM
xXziroXx xXziroXx is offline
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If someone is going to work on Gonstruct, it should be noted that these are the most important bugs/improvements:
  • Dragging the tileset slider causes the entire tileset to draw over the level until the slider is released.
  • No right-click tile flood fill when having multiple tiles selected.
  • Ctrl+Z does not restore deleted layers.
  • Unknown reason(s) causes some gmap levels to crash the client.
  • If you accidentally right click to flood fill outside of the level boundries, the client crashes.
  • The ability to zoom out on gmaps would be fantastic.
  • Wrong settings can cause the client not to start until you remove them from AppData.
  • If done properly, having layers displayed in their own layer section (PhotoShop/PaintShopPro style) could be an improvement. If not done right, the current way they work is just fine.
  • Not sure if this is a bug or just poor implementation, but selecting tiles on a layer > Ctrl+C > navigate to another layer > unselect the tiles causes them to be moved from the original layer to the current layer. Would be nice with a better way of handing that, because it's a great feature.
  • If a tileset image is updated while having Gonstruct opened, it would be nice if the level would redraw.

That's all I could come up with for now.
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Old 07-03-2012, 12:38 AM
DeCeaseD DeCeaseD is offline
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Also not sure for the cause of this, but I was working with Gonstruct last week or so, and while a level worked fine when I first uploaded it, when I updated it again, removing some of the previously laid tiles, the entire level blocked the client. I was unable to fix this, and yeah.. like I said, don't know what caused it. Should note that this happened with multiple levels.
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  #3  
Old 07-03-2012, 01:49 AM
xXziroXx xXziroXx is offline
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Originally Posted by DeCeaseD View Post
Also not sure for the cause of this, but I was working with Gonstruct last week or so, and while a level worked fine when I first uploaded it, when I updated it again, removing some of the previously laid tiles, the entire level blocked the client. I was unable to fix this, and yeah.. like I said, don't know what caused it. Should note that this happened with multiple levels.
Not an issue with Gonstruct.

Quote:
Originally Posted by xXziroXx View Post
Levels with tilelayers are behaving extremely strange in v6. The first time you enter a level every session, all of it's surrounding levels on a gmap is completely covered in blocking tiles that won't dissapear until the level is updated. It creates some very inconvenient problems for non-staff players.

@Stefan, check it out yourself on Maloria at mal.gmap.
Quote:
Originally Posted by Stefan View Post
The problem is the last tile (4095) which is colliding with the -1 transparent tile. When loading the tile layers from cache then the -1 tile becomes 4095. I've fixed it, so it should be fine in the next version. To avoid the problem in the current version you could make the last tile transparent. In the next version the tile 4095 cannot be used in upper tile layers anymore.
If it wasn't that issue, my past experience with Gonstruct and layers tells me you filled one of your layers with a transparent (blocking) tile while thinking that filling it with a transparent tile would "delete" it.
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Last edited by xXziroXx; 07-03-2012 at 02:37 AM..
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  #4  
Old 07-06-2012, 12:38 AM
DeCeaseD DeCeaseD is offline
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Originally Posted by xXziroXx View Post
Not an issue with Gonstruct.
So den wat be da issue m0nnn?!?
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  #5  
Old 07-06-2012, 02:23 AM
xXziroXx xXziroXx is offline
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Originally Posted by DeCeaseD View Post
So den wat be da issue m0nnn?!?
Check the rest of the post, including the quotes.
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Old 08-22-2012, 04:20 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by xXziroXx View Post
If someone is going to work on Gonstruct, it should be noted that these are the most important bugs/improvements:
  • Dragging the tileset slider causes the entire tileset to draw over the level until the slider is released.
  • No right-click tile flood fill when having multiple tiles selected.
  • Ctrl+Z does not restore deleted layers.
  • Unknown reason(s) causes some gmap levels to crash the client.
  • If you accidentally right click to flood fill outside of the level boundries, the client crashes.
  • The ability to zoom out on gmaps would be fantastic.
  • Wrong settings can cause the client not to start until you remove them from AppData.
  • If done properly, having layers displayed in their own layer section (PhotoShop/PaintShopPro style) could be an improvement. If not done right, the current way they work is just fine.
  • Not sure if this is a bug or just poor implementation, but selecting tiles on a layer > Ctrl+C > navigate to another layer > unselect the tiles causes them to be moved from the original layer to the current layer. Would be nice with a better way of handing that, because it's a great feature.
  • If a tileset image is updated while having Gonstruct opened, it would be nice if the level would redraw.

That's all I could come up with for now.
Come on all of you programming savvy people out there, make it happen!
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