Quote:
Originally Posted by DustyPorViva
Because you can only apply one texture to a polygon, and you'd need the have the Y scale of the image vertically get smaller towards the horizon. At least, that's how I figure. Either way Graal doesn't like skewing textures on polygons.
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If you can set the UV coords independently from the vertex positions like I said earlier then you can do the exact same thing you're doing now with a single polygon. How do you set the UV coords?