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  #1  
Old 03-14-2012, 10:18 AM
Felix_Xenophobe Felix_Xenophobe is offline
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Would it be possible to make a dungeon that has monsters, bosses and drops that scale with the player's level? I'm designing this dungeon atm and I think it would be really neat to have monsters scale with say, highest leveled player in the dungeon.

If your party members are like level 1-30 chests spawn every few floors with appropriate equipment to take on the monsters. Mid levels like 31-60 you get chests with mid tier equipment. 61-109 you have a shot at items that aren't quite end game but still strong (think pmop/fhom/dex cape). 110 chests and bosses would have a chance of dropping the real end game items like gof, bord etc. I think something like that could really promote the server and get new people hooked.

Obviously new items should be dropped but they should have stats equivalent to those i suggested.
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  #2  
Old 03-14-2012, 10:35 AM
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Quote:
Originally Posted by Felix_Xenophobe View Post
Would it be possible to make a dungeon that has monsters, bosses and drops that scale with the player's level? I'm designing this dungeon atm and I think it would be really neat to have monsters scale with say, highest leveled player in the dungeon.

If your party members are like level 1-30 chests spawn every few floors with appropriate equipment to take on the monsters. Mid levels like 31-60 you get chests with mid tier equipment. 61-109 you have a shot at items that aren't quite end game but still strong (think pmop/fhom/dex cape). 110 chests and bosses would have a chance of dropping the real end game items like gof, bord etc. I think something like that could really promote the server and get new people hooked.

Obviously new items should be dropped but they should have stats equivalent to those i suggested.
would be epic to see something as large as samurai dungeon designed randomly just for you, filled with bosses and stuff that'll kill/reward you.
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  #3  
Old 03-14-2012, 04:14 PM
Nuke_for_you Nuke_for_you is offline
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would be epic to see something as large as samurai dungeon designed randomly just for you, filled with bosses and stuff that'll kill/reward you.
I know its been stated before but we really need better boss AI, having a boss that just randomly walks around and you pray he doesn't 1 hit you is annoying. We need to somehow incorporate strategy while still making it a boss fight.
  #4  
Old 03-14-2012, 03:45 PM
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Quote:
Originally Posted by Felix_Xenophobe View Post
Would it be possible to make a dungeon that has monsters, bosses and drops that scale with the player's level? I'm designing this dungeon atm and I think it would be really neat to have monsters scale with say, highest leveled player in the dungeon.

If your party members are like level 1-30 chests spawn every few floors with appropriate equipment to take on the monsters. Mid levels like 31-60 you get chests with mid tier equipment. 61-109 you have a shot at items that aren't quite end game but still strong (think pmop/fhom/dex cape). 110 chests and bosses would have a chance of dropping the real end game items like gof, bord etc. I think something like that could really promote the server and get new people hooked.

Obviously new items should be dropped but they should have stats equivalent to those i suggested.
Yes this. I would reset my level and level all over again for this.
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  #5  
Old 03-16-2012, 07:35 AM
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Just another idea. Possibly a daily instance on each kingdom island that goes along with its theme?

Pirates - A ghost ship, with a crew full of ghost-like pirates that are protecting some sort of "treasure".

Samurai - A group of ninja bandits who've been stealing all imported goods.

Dustari - A group of hooded figures who conspire to overthrow the current King.

Zormite - A tyrannical wizard whose unlocked an ancient Zormitian power becomes political threat.

*shrugs*
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  #6  
Old 03-14-2012, 10:44 AM
Felix_Xenophobe Felix_Xenophobe is offline
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Ya I'm thinking something like diablo 1 where you have this epic adventure all the way down hell with tons of different environments.

The storyline is equally important which is what I'm working on as well.
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Old 03-15-2012, 10:26 PM
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Don't be afraid to post your ideas everyone. We want to hear your ideas for new events or dungeons, please discuss the details openly!
  #8  
Old 03-15-2012, 11:26 PM
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More kart tracks would be much appreciated. This has been mentioned before as well. It should be fairly easy to implement.
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  #9  
Old 03-16-2012, 02:46 AM
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  #10  
Old 03-16-2012, 08:03 AM
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how about making more maps for waterglass and kart race, and updating the musical chair rooms so that you can't block in the top area as a short term goal?
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  #11  
Old 03-16-2012, 08:16 AM
Felix_Xenophobe Felix_Xenophobe is offline
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I think if we're adding new instances it should be made so everyone can enjoy them. Easy mode and hard mode maybe?

Also RoWs really need to drop from some sort of dungeon. Imo they are the key items to be able to compete in both pvp and pve. Same goes for RoE even if they play as big of a role in a mage set.

And @nico ctf would be awesome


Edit: if people are stingy about rows dropping we could probably design a new ring in a tier between ros and row. 3 str 3dex 1 or 2 con and a bit harsher resistance penalties
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Last edited by Felix_Xenophobe; 03-16-2012 at 08:38 AM..
  #12  
Old 03-16-2012, 08:36 AM
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Also RoWs really need to drop from some sort of dungeon.
I'd like to agree, but there's plenty of RoW's. If there were more players I'd agree but Drk has 16+ rows. Besides that, if there was ALWAYS someone farming every shop for RoW's like in the past we'd see a very stable RoW supply without any dungeon dropping them.

RoS's are very similar, let's not break the way RoW's have always been released.
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  #13  
Old 03-16-2012, 08:42 AM
Felix_Xenophobe Felix_Xenophobe is offline
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See edit. Getting out from the low/mid gear tier and breaking into end game equipment is too hard. It's possible through years of trading but it's 2012 and people want an easy entry level and be able to pick up their stuff fast. This is why Zodiac has had such success.
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  #14  
Old 03-16-2012, 10:53 PM
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would be incredibly interesting to see something like a "random" ring drop like they do in the shops. Possibilities to see (AT BEST, 0.01% chance to get a perfect ring) +4 str +4 dex +4 con +7 speed and no negative resists.

so, you'd finally get to the end, everyone gets a reward, WOOT I got a str4 dex2 con4 speed 3 ring!!! it's epic it's perfect for my build!!

would break the problem of RoW's being disfigured, as they're the perfect standard ring and heavily available. A lot of new nice rings would be added, 90% of them being worse than a RoW anyway.
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  #15  
Old 03-16-2012, 11:54 PM
Nuke_for_you Nuke_for_you is offline
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(AT BEST, 0.01% chance to get a perfect ring)
1 out of every 10k chance? with ~20-30 players?
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