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Old 10-30-2011, 05:57 PM
Emera Emera is offline
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Quote:
Originally Posted by Stefan View Post
I don't know why it would crash on that, haven't experienced that at all yet. Is it only happening on certain scripts or always?
We could disable the syntax highlighting for you for now if you want.
If I am using the white script editor background window, then it will always crash with certain words. Although, if I start the line or script with // or /*, then it won't crash. It's not even a crash, it just closes instantly.
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Old 10-30-2011, 09:17 PM
Crow Crow is offline
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Originally Posted by Emera View Post
It's not even a crash, it just closes instantly.
Which is a crash.
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Old 11-05-2011, 11:12 PM
WhiteDragon WhiteDragon is offline
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Just throwing this out there, but there seems to be garbage collection issues when there are large amounts (20k?) of TStaticVars.

It seems like it decides to do the GC cycle whenever you click the mouse or move the mouse out of the screen, and the TStaticVars all survive until that cycle, then the CPU is pegged at full load for ages.

Of course, the solution is to manually destroy() the TStaticVar when it is no longer needed, but I feel like there should be nicer GC being done that doesn't choke entirely on what is not a large amount of memory usage.

Quote:
Stats:
System:
Time: Sat Nov 5 00:57:55 2011
Client-version: 6.011
OS: linux 2.6.32-5-amd64 #1 SMP Wed Jan 12 03:40:32 UTC 2011
CPU: x86

Memory (in bytes):
Total: 29261456
Bitmaps: 1051648
Drawing panels: 1204224
Textures (possibly in video RAM): 2695168

Game engine profiler:
Measured time: 41.655651092 seconds
Ordered by non-sub total time:
%NSTime % Time Invoke # Name
57.035 57.035 4 GarbageCollector
...
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