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  #1  
Old 03-22-2011, 09:08 PM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by Stefan View Post
We are trying to hire people from the Graal player base and also create ways for devs to make money by creating or managing servers, this is a work in progress.
I guess I'll wait for this to be implemented before I start working on my server then.

If I can earn even just $100 a day from Graal that'll probably be enough to get me to quit my current job and work on a server full time.
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  #2  
Old 03-22-2011, 09:11 PM
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Quote:
Originally Posted by Demisis_P2P View Post
I guess I'll wait for this to be implemented before I start working on my server then.

If I can earn even just $100 a day from Graal that'll probably be enough to get me to quit my current job and work on a server full time.
LOL. $100 a day? That's a hell of a lot of money, and the way you're so casual about it... LOL. "I'd be happy with only $100 a day. I could buy bread with that. Stale bread, but bread."

LOL.
  #3  
Old 03-22-2011, 09:30 PM
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Originally Posted by DustyPorViva View Post
LOL. $100 a day? That's a hell of a lot of money, and the way you're so casual about it... LOL. "I'd be happy with only $100 a day. I could buy bread with that. Stale bread, but bread."

LOL.
A server with 1000 players per day would only need 1/3 of those players to spend $1 per day for a 30% cut to make about $100 a day.
If you're managing/developing full time (8 hours a day) 7 days a week then $700 a week only works out to be about $12.50 an hour.
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  #4  
Old 03-22-2011, 09:34 PM
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Quote:
Originally Posted by Demisis_P2P View Post
A server with 1000 players per day would only need 1/3 of those players to spend $1 per day for a 30% cut to make about $100 a day.
If you're managing/developing full time (8 hours a day) 7 days a week then $700 a week only works out to be about $12.50 an hour.
Are you seriously developing 8 hours a day though? Also, you gotta think about server upkeep and other expenses on their end, and then the fact that you have a whole staff team too.
  #5  
Old 03-22-2011, 09:40 PM
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Originally Posted by DustyPorViva View Post
Are you seriously developing 8 hours a day though? Also, you gotta think about server upkeep and other expenses on their end, and then the fact that you have a whole staff team too.
I think he was referring as to if he was working fulltime at Eurocenter for a server. That was how I read it though.
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Old 03-23-2011, 07:27 AM
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Originally Posted by DustyPorViva View Post
Are you seriously developing 8 hours a day though? Also, you gotta think about server upkeep and other expenses on their end, and then the fact that you have a whole staff team too.
You don't really need to develop 8 hours a day. Once the server is finished my role would be mostly support and probably bug fixing.

My idea is still to make that trading card game server. It's one of the few servers that would work as a cross-platform iPhone & PC server because there is no advantage for PC players. Also if Facebook takes off 1000 players would probably be low balling, and it could be many times more than that. I'd only need to make one or two new cards a day and release them as an update at the end of each month or on special holidays to keep things moving, so there would be very little development overhead.

And if I make booster packs buyable with in-game currency and with gelats there are bound to be lots of lazy people that just buy them with gelats.
And for holiday cards, if I give them away on the day and then make them buyable with gelats for up to a week after the day then that will probably rake in some dough as well.

Could easily be a very profitable server.
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  #7  
Old 03-23-2011, 07:31 AM
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Quote:
Originally Posted by Demisis_P2P View Post
You don't really need to develop 8 hours a day. Once the server is finished my role would be mostly support and probably bug fixing.

My idea is still to make that trading card game server. It's one of the few servers that would work as a cross-platform iPhone & PC server because there is no advantage for PC players. Also if Facebook takes off 1000 players would probably be low balling, and it could be many times more than that. I'd only need to make one or two new cards a day and release them as an update at the end of each month or on special holidays to keep things moving, so there would be very little development overhead.

And if I make booster packs buyable with in-game currency and with gelats there are bound to be lots of lazy people that just buy them with gelats.
And for holiday cards, if I give them away on the day and then make them buyable with gelats for up to a week after the day then that will probably rake in some dough as well.

Could easily be a very profitable server.
http://forums.graalonline.com/forums...1&postcount=14
  #8  
Old 03-24-2011, 12:23 AM
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Quote:
Originally Posted by Demisis_P2P View Post
You don't really need to develop 8 hours a day. Once the server is finished my role would be mostly support and probably bug fixing.

-text-

Make it possible for players to bet against others in card battles, for ingame currency for sure. call it 'staking' or something. Eventually expand that to betting individual cards, even. If theres a risk in fights it makes the game waaaaaaay more fun.
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  #9  
Old 03-24-2011, 12:28 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Demisis_P2P View Post
You don't really need to develop 8 hours a day. Once the server is finished my role would be mostly support and probably bug fixing.

My idea is still to make that trading card game server. It's one of the few servers that would work as a cross-platform iPhone & PC server because there is no advantage for PC players. Also if Facebook takes off 1000 players would probably be low balling, and it could be many times more than that. I'd only need to make one or two new cards a day and release them as an update at the end of each month or on special holidays to keep things moving, so there would be very little development overhead.

And if I make booster packs buyable with in-game currency and with gelats there are bound to be lots of lazy people that just buy them with gelats.
And for holiday cards, if I give them away on the day and then make them buyable with gelats for up to a week after the day then that will probably rake in some dough as well.

Could easily be a very profitable server.
My point was that $100 a day is a laughable thought, and no one should ever expect to "make a living" off of developing for Graal... and $700 a week is a great cash flow and more than most middle-class people make with a steady job. If I were to ever make cash off of Graal I'd expect the equivalent of "a little extra cash a week."

Last edited by DustyPorViva; 03-24-2011 at 06:13 AM..
  #10  
Old 03-24-2011, 06:00 AM
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Quote:
Originally Posted by DustyPorViva View Post
My point was that $100 a day is a laughable though, and no one should ever expect to "make a living" off of developing for Graal... and $700 a week is a great cash flow and more than most middle-class people make with a steady job. If I were to ever make cash off of Graal I'd expect the equivalent of "a little extra cash a week."
I would do it for like $15 a day, but I kinda suck compared to you.

EDIT: but the point you're making is, even though I just said that I'm still doing it for free, I do it with no gratitude or paycheck.
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  #11  
Old 03-24-2011, 07:16 AM
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Quote:
Originally Posted by DustyPorViva View Post
My point was that $100 a day is a laughable thought, and no one should ever expect to "make a living" off of developing for Graal... and $700 a week is a great cash flow and more than most middle-class people make with a steady job. If I were to ever make cash off of Graal I'd expect the equivalent of "a little extra cash a week."
It's not impossible though. Look at the Apple app store and all of the people that made hundreds of thousands of dollars from single purchase apps.

The pay should definitely be a percentage to encourage servers to try and make as much money as possible. And if it's a decent percentage then there isn't any reason why somebody couldn't make a living off running a server across all platforms.

I wish $700 a week was middle class. Cost of living is redic. here compared to how strong our dollar has been for the last few years
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  #12  
Old 03-24-2011, 06:11 PM
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Originally Posted by Demisis_P2P View Post
I guess I'll wait for this to be implemented before I start working on my server then.

If I can earn even just $100 a day from Graal that'll probably be enough to get me to quit my current job and work on a server full time.
You are greatly mistaken if you think they are going to pay you while your server is UC. UC servers do not bring in players to the game and keep them there like the Gold, Classic and Hosted servers. The only revenue they bring in is the money you pay to get Gold Dev time, so you are better off starting on your server now in hopes of getting it completed and up on one of the tabs when/if this ever gets implemented.
  #13  
Old 03-24-2011, 11:29 PM
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Originally Posted by SlikRick View Post
You are greatly mistaken if you think they are going to pay you while your server is UC. UC servers do not bring in players to the game and keep them there like the Gold, Classic and Hosted servers. The only revenue they bring in is the money you pay to get Gold Dev time, so you are better off starting on your server now in hopes of getting it completed and up on one of the tabs when/if this ever gets implemented.


If his goal behind a server is making money, it doesn't make sense to create the server until you know you can actually make money off it eventually.

It would be like developing an iPhone app in a world where Apple hasn't yet said whether developers will receive a percentage of sales and yet still planning to make money off it. After all, you don't get paid during the development of the app!
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Old 03-25-2011, 12:24 AM
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Originally Posted by cbk1994 View Post


If his goal behind a server is making money, it doesn't make sense to create the server until you know you can actually make money off it eventually.

It would be like developing an iPhone app in a world where Apple hasn't yet said whether developers will receive a percentage of sales and yet still planning to make money off it. After all, you don't get paid during the development of the app!
Well, that's just a risk you'd have to take.

If you don't enjoy the process of developing it, it would be pretty pointless however.

Last edited by Vinka; 03-25-2011 at 04:43 AM.. Reason: typo
  #15  
Old 03-25-2011, 01:15 AM
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Well, that's just a risk you'd have to take.

If you don't enjoy the process of the developing it, it would be pretty pointless however.
Pretty much. If you don't enjoy what you're doing and are only doing it for money, you are going to end up with half assed content.
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