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  #801  
Old 01-08-2011, 03:16 AM
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Please make the system tray icon not hideous.
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  #802  
Old 01-08-2011, 03:56 AM
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On Classic for bomb throwing we use a system where when a player throws a bomb and the projectile lands the bomb is displayed temporarily (until the server creates the subsequent bomb object) in order to create the illusion of no delay, however with the new version the Clientside onActionProjectile2 x and y parameters are no longer consistent with what onActionProjectile is Serverside within the Control-NPC, the x or y is always one more or less Clientside than what it is Serverside depending on the direction the bomb was thrown towards.
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  #803  
Old 01-08-2011, 04:10 AM
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Quote:
Originally Posted by ffcmike View Post
On Classic for bomb throwing we use a system where when a player throws a bomb and the projectile lands the bomb is displayed temporarily (until the server creates the subsequent bomb object) in order to create the illusion of no delay, however with the new version the Clientside onActionProjectile2 x and y parameters are no longer consistent with what onActionProjectile is Serverside within the Control-NPC, the x or y is always one more or less Clientside than what it is Serverside depending on the direction the bomb was thrown towards.
I wonder if it's related to this:


Quote:
Originally Posted by cbk1994 View Post
I just confirmed this with Skyld/my brother (both using the new client, though my brother isn't using the 64-bit one).

When shooting "over" a wall on a modern server, it means you're getting as close to a wall as you can, and then shooting...



which works fine. However, on the new Mac client, you're able to shoot over 3-tile walls with the same guns as other players who are not able to shoot over it, with the same x/y as far as I can tell. On the screen of the people shooting the gun over the 3 tiles, the bullets do not appear to pass. However, for everyone else, the bullets do pass, and they can be hit by them.

This was also mentioned a few pages back.
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  #804  
Old 01-08-2011, 07:53 AM
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Ok, I was just disconnected from Graal due to my internet going out, it had the little window that said I was disconnected, etc.

When my internet connection was back, I clicked the ok button the window, and Graal froze and became unresponsive and I had to close it.
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  #805  
Old 01-08-2011, 08:03 AM
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Quote:
Originally Posted by oo_jazz_oo View Post
Ok, I was just disconnected from Graal due to my internet going out, it had the little window that said I was disconnected, etc.

When my internet connection was back, I clicked the ok button the window, and Graal froze and became unresponsive and I had to close it.
It's always done that, even in v5.
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  #806  
Old 01-08-2011, 08:26 AM
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Is it possible to add a GS2 function or something so we can eliminate the middle man (people/staff with RC) in obtaining the proper client-stats for client testing?
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  #807  
Old 01-10-2011, 11:19 PM
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We have uploaded a new version: v5.315. It is recommended to update to this version.
Fixes:
- doesn't accidently enforce OpenGL mode anymore, uses DirectX9 (which also makes fullscreen mode possible again)
- shouldn't freeze each second anymore
- fixed a problem with text not being displayed

Last edited by Admins; 01-11-2011 at 03:29 AM..
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  #808  
Old 01-10-2011, 11:31 PM
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Quote:
Originally Posted by Stefan View Post
We have uploaded a new version: v5.315. It is recommended to update to this version.
Fixes:
- doesn't accidently enforce OpenGL mode anymore, uses DirectX9
- shouldn't freeze each second anymore
- fixed a problem with text not being displayed
so..............
when are we going to get a linux update..........?
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  #809  
Old 01-11-2011, 02:36 AM
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With the latest version our scripted nickname displays on Classic are now always drawing above other players despite being layer 1 (which is for the sake of displaying above things that are specifically layer 0 but below other players).

I am still getting the reported freeze error for when closing the client except I can now no longer close it by right clicking the button within the start bar and clicking close, has to be done through Task Manager.

Also noticed that the issue with displays being hidden for when an NPC is not visible on your screen no longer applies to when then display is being displayed on your screen rather than on the level, which is good but I still have the problem of a "Waiting for challengers" text display not being visible on the top of a spar arena for example, will there definitely not be an option for this?
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  #810  
Old 01-11-2011, 03:32 AM
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Might be better to move such script to weapons or at least display the object for a weapon (yourweaponname.findimg()).
Not sure about problems with closing the game, wasn't happening to me.
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  #811  
Old 01-11-2011, 03:52 AM
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Quote:
Originally Posted by Stefan View Post
Might be better to move such script to weapons or at least display the object for a weapon (yourweaponname.findimg()).
This is something I would really hope to only have to do as a last resort, it wouldn't be a problem for me but like I said I can imagine there being lots of instances where this would be a problem on other servers or with people that wouldn't understand why this is happening and how to prevent it, could there not be something much simpler as a solution such as another display object variable such as img.displayoffscreen = true;?
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  #812  
Old 01-11-2011, 04:53 AM
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The clipping is pretty bad, in my opinion. There should at least be an option for it for players(not a server option). Maybe if it clipped more accurately it would work, but it clips NPC's even when they should be in view.

The draw-it level on Unholy Nation:
Click image for larger version

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And maximized:
Click image for larger version

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The text disappears completely if you're in the lower half of the level. Even if I'm standing right next to canvas 8 I still can't see the text.

While testing this I noticed the Graal canvas stops rendering if you maximize Graal in that level(unevent_drawit.nw). The playerlist still works, but the Graal window stops drawing and just displays a broken view from before you maximized. Didn't seem to have the problem on any other level.
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  #813  
Old 01-11-2011, 04:13 PM
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Can eventually add an option to switch back to the old mode, will be false by default though.
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  #814  
Old 01-12-2011, 04:28 AM
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PHP Code:
Script: Function Shop_ItemCheckBox7.performclick not found in function onItemPressed in script of Weapon _Shops 
Seems like the performclick() for GuiCheckBoxCtrl's doesn't work in v6.
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  #815  
Old 01-12-2011, 04:49 AM
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Quote:
Originally Posted by xXziroXx View Post
PHP Code:
Script: Function Shop_ItemCheckBox7.performclick not found in function onItemPressed in script of Weapon _Shops 
Seems like the performclick() for GuiCheckBoxCtrl's doesn't work in v6.
performclick() was removed in v6 for some security reasons.
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  #816  
Old 01-12-2011, 04:52 AM
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performclick() was removed in v6 for some security reasons.
Why? Now my shop system is going to be less smooth lookin'.
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  #817  
Old 01-12-2011, 05:02 AM
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Quote:
Originally Posted by xXziroXx View Post
Why? Now my shop system is going to be less smooth lookin'.
I'm really not sure.
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  #818  
Old 01-12-2011, 05:07 AM
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To stop the ability for scripts to force player input, apparently.
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  #819  
Old 01-12-2011, 05:15 AM
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I imagine it had something to do with forcing the player to buy things from the shop or something weird like that.

It would nice if there was some way to lift these various restrictions to "trusted" developers or servers.
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  #820  
Old 01-12-2011, 05:18 AM
xXziroXx xXziroXx is offline
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Can't performclick() be enabled for GuiCheckBoxCtrl's at least? That can't in any way be harmful, really.
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  #821  
Old 01-12-2011, 05:55 AM
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Also, something that's annoying on v6 with GuiTextEditSliderCtrl controls, is the way the mouse icon behaves. It currently shows a text edit pointer whenever you're inside the control, but it would be *a lot* better looking if it only did that within the text edit part (white rectangular). Over the buttons (red rectangular) it should show the default pointer icon.

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  #822  
Old 01-12-2011, 07:40 AM
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  #823  
Old 01-12-2011, 07:43 AM
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Can't get tooltips if the window isn't in focus... so I have to click the playerlist before I hover over a player, pretty annoying :/
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  #824  
Old 01-12-2011, 08:34 AM
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Quote:
Originally Posted by xXziroXx View Post
Can't performclick() be enabled for GuiCheckBoxCtrl's at least? That can't in any way be harmful, really.
Is it really needed though? Catching the 'onAction' event and then just calling onObjectClicked() instead of object.performClick() just seems like a better idea to me.
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  #825  
Old 01-12-2011, 04:15 PM
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Quote:
Originally Posted by fowlplay4 View Post
Is it really needed though? Catching the 'onAction' event and then just calling onObjectClicked() instead of object.performClick() just seems like a better idea to me.
Yes, it is.
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  #826  
Old 01-12-2011, 06:52 PM
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That function has been removed around 3 years ago, will not be added again.
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  #827  
Old 01-12-2011, 07:40 PM
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Quote:
Originally Posted by Stefan View Post
That function has been removed around 3 years ago, will not be added again.
Which one?
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  #828  
Old 01-12-2011, 07:48 PM
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Quote:
Originally Posted by Crow View Post
Which one?
performClick

I asked about this a while back too

Quote:
Originally Posted by cbk1994 View Post
GuiButtonCtrl.performclick() doesn't seem to work; Script: Function SQL_Data_CloseTab.performclick not found in function SQL_Data_Tabs_Menu.onSelect in script of Weapon Staff/SQL Explorer. I can use any other functions or variables of the button, and objectType() returns "GuiButtonCtrl". Can anyone reproduce this?
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It has been removed a long time ago because of security issues.
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  #829  
Old 01-12-2011, 07:49 PM
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Quote:
Originally Posted by Crow View Post
Which one?
guiObj.performClick() but to be fair the function still exists since V5 is still the main client.
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  #830  
Old 01-12-2011, 08:07 PM
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Quote:
Originally Posted by Stefan View Post
That function has been removed around 3 years ago, will not be added again.
That can't be true, I'm using it this very moment in v5.
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  #831  
Old 01-12-2011, 08:39 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by xXziroXx View Post
That can't be true, I'm using it this very moment in v5.
He probably means in the early v6 versions. Keep in mind there hasn't been a client update in at least 2 years, maybe 3.
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  #832  
Old 01-12-2011, 11:54 PM
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I know this has been said before, but I keep having scripts breaking because of this:

PHP Code:
GraalScript: Function Interface_LevelText.adjustText not found in script of Weapon _Interface 
When I use join("classname"); I expect it to be instant or at least freeze the rest of the script until it really is joined. In this particular case, adjustText() is a function found in the class gui_basics which is joined to the GUI when created and later on called.
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  #833  
Old 01-13-2011, 12:48 AM
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You have to preload the class (loadclass) or call a function of the object to force load, the best is to use a init() function or so.
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Old 01-13-2011, 01:49 AM
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Quote:
Originally Posted by Stefan View Post
You have to preload the class (loadclass) or call a function of the object to force load, the best is to use a init() function or so.
You can't make join() wait for the class to fully load before returning?
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Old 01-13-2011, 02:17 AM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Stefan View Post
You have to preload the class (loadclass) or call a function of the object to force load, the best is to use a init() function or so.
Any possibility for an implementation of obj.loadclass?
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Old 01-13-2011, 08:08 PM
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I'd really like to see the main window being created at the mouse fixed. That's an annoying one. Also, I noticed that Graal falsely accepts keystrokes when out of focus sometimes. A way to reproduce would be to connect to a server and, while it connects, change to another window (explorer or something else), then hit a couple keys.
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Old 01-13-2011, 11:54 PM
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I'd really like to see the main window being created at the mouse fixed.
Not only that but all external windows open at mouse center which is annoying as hell.
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Old 01-14-2011, 12:02 AM
DustyPorViva DustyPorViva is offline
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Ya, trying to open PMs is a pain in the ass when you have to open a mass, close it, open a mass, close it. So on and so forth. I talked to Tig about the new ability to position external windows via script but login 2 is broken or something.

Either way, I'd like to see this hardcoded. It was a horrible addition to RC2 and I don't know why it was ever brought to v6.
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Old 01-14-2011, 08:34 AM
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Stefan, this is how you should solve ALL your font rendering complaints.
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Old 01-14-2011, 09:24 AM
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Quote:
Originally Posted by DustyPorViva View Post
Stefan, this is how you should solve ALL your font rendering complaints.
Haha, "On Some Servers", so true. I think these options should somehow actually effect the rendering and not just options, but I can get by for now.

Anywho, I've noticed on my server and other UC/Hosted servers once I connected I can't connect to another server, I must close Graal to do so. Serverwarp() still works though.
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