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  #41  
Old 09-08-2010, 08:39 PM
iFuzzy iFuzzy is offline
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Hi, I'm not sure if this is a real question or not, but it's for this project.

What are the best options to contact Katie?

AIM?

May I have her email to contact her easier when she's not online?
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  #42  
Old 09-10-2010, 09:34 PM
Jobistekos Jobistekos is offline
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In the application would you like us to tell you about ourselves at all or would you just like to know what experience we have?
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  #43  
Old 09-10-2010, 10:05 PM
Tigairius Tigairius is offline
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In the application would you like us to tell you about ourselves at all or would you just like to know what experience we have?
I would love to hear about you, who you are, and what makes you tick. But most importantly, experience and samples of your work.
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  #44  
Old 09-10-2010, 10:28 PM
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I would love to hear about you, who you are, and what makes you tick. But most importantly, experience and samples of your work.
All right thanks. If you don't mind another question, Is there an age limit or is it based on maturitity and experience?
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  #45  
Old 09-10-2010, 10:32 PM
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I have one last question (hopefully) will you notify us if we do not get hired?

Last edited by redsoxsrule424; 09-10-2010 at 10:50 PM..
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  #46  
Old 09-10-2010, 11:53 PM
Tigairius Tigairius is offline
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Is there an age limit?
No, there is no age limit.

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I have one last question (hopefully) will you notify us if we do not get hired?
I can only promise to make a reasonable effort to inform you if you are hired or not. You may not be hired right away, it may be possible that I will want to ask you in week or two from now to join the team.
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  #47  
Old 09-10-2010, 11:55 PM
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No, there is no age limit.



I can only promise to make a reasonable effort to inform you if you are hired or not. You may not be hired right away, it may be possible that I will want to ask you in week or two from now to join the team.
Sounds good to me Thanks for taking the time to answer my questions!
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  #48  
Old 09-11-2010, 03:01 AM
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Will the models I sent you be considered as far as player creation is concerned? Or are you suffice with the normal Graal models since this is directed more towards the iPhone audience?

Joe Healy
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  #49  
Old 09-16-2010, 02:13 AM
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Are you going to need police, like on Classic iPhone?
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  #50  
Old 09-16-2010, 02:22 AM
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I am really interested as to who is working on this. Is there a list of the people you've hired?
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  #51  
Old 09-16-2010, 05:40 PM
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Are you going to need police, like on Classic iPhone?
We are not currently looking for police.

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I am really interested as to who is working on this. Is there a list of the people you've hired?
There is no list. Many people who are hired show up for the first day and then disappear again.
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  #52  
Old 09-16-2010, 05:42 PM
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what kind of gameplay are we to expect
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  #53  
Old 09-17-2010, 07:56 AM
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how many applications have you received thus far, tig?
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  #54  
Old 09-17-2010, 09:16 AM
Tigairius Tigairius is offline
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what kind of gameplay are we to expect
RPG-esque.

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how many applications have you received thus far, tig?
About 30.
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  #55  
Old 09-17-2010, 09:59 AM
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I am very interested in getting involved with the development of this project - I read it's a must having AIM installed which I would prefer not to have due to bad experiences. Would this hinder my chances of being hired?
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  #56  
Old 09-17-2010, 03:12 PM
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Will anything that's made here cross over onto the PC server?
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  #57  
Old 09-17-2010, 03:30 PM
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Will anything that's made here cross over onto the PC server?
Tig said that the new systems ect can transfer to the original Graal Kingdoms.

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Because of the amount of questions coming about this project, I will answer here and this time only. Anything developed for Kingdoms iPhone can be integrated into Graal Kingdoms itself. Any success that's brought to Kingdoms iPhone will also leak over into Graal Kingdoms. It's really beneficial in every way.

And to answer your other question: Android is planned for Graal in the future, aiming for the end of the year (as quoted by Stefan).
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  #58  
Old 09-17-2010, 04:15 PM
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I didn't mean that in the sense "if this works will pc GK reap the benefits?", but rather "will this development aid GK whether or not it's successful on iPhone?"
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  #59  
Old 09-17-2010, 04:38 PM
Tigairius Tigairius is offline
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I am very interested in getting involved with the development of this project - I read it's a must having AIM installed which I would prefer not to have due to bad experiences. Would this hinder my chances of being hired?
You can use meebo to communicate or ICQ, but you should be able to talk to me over AIM. If you're able to do a lot of work without problems, then it won't affect anything. It's really preferred though so you can easily communicate with me.
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  #60  
Old 09-20-2010, 02:14 PM
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Intresting.. :O
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  #61  
Old 09-20-2010, 02:25 PM
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I'll be contacting you about the storyline writer either tonight or tomorrow afternoon. I'm busy today with personal business, but my credentials should be enough.
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  #62  
Old 10-06-2010, 10:11 PM
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Storyline position.

Hello Tig (as well as other GK players / staff) long time no see. I just recently returned to the game after about a year off and am currently looking for something to do on my spare time.

I would absolutely love a chance to tryout for a storyline writer position on your team if there is still any available spots. I write the story for an anime that me and a group of friends work on.

Would love to get in contact with you. My email / MSN is [email protected], feel free to email or chat with me whenever you have the time. I'll check back on the forums every so often in case you reply here.
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  #63  
Old 10-06-2010, 10:13 PM
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Hello Tig (as well as other GK players / staff) long time no see. I just recently returned to the game after about a year off and am currently looking for something to do on my spare time.

I would absolutely love a chance to tryout for a storyline writer position on your team if there is still any available spots. I write the story for an anime that me and a group of friends work on.

Would love to get in contact with you. My email / MSN is [email protected], feel free to email or chat with me whenever you have the time. I'll check back on the forums every so often in case you reply here.
Please contact me if you'd like to talk. Include information about yourself, some examples of things you've done, and explain why you would be valuable to the team.
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  #64  
Old 10-07-2010, 02:25 AM
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Tig needs to learn how to say no to the iPhone.
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  #65  
Old 10-07-2010, 09:12 AM
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It is good to see that someone is concentrating on what is truly important - the foundation - as opposed to trying to add trivial items and features to the game. This is a step in the right direction, hopefully the other steps follow and do not blindly trip.

Tig, I sent you a brief e-mail.
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  #66  
Old 11-05-2010, 12:23 AM
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How do I make a GK level? I downloaded the development pack and all it is is images. How do I add flowers, slopes, etc to outside levels to make a real GK level?
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  #67  
Old 11-05-2010, 01:03 AM
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How do I make a GK level? I downloaded the development pack and all it is is images. How do I add flowers, slopes, etc to outside levels to make a real GK level?
Use the terrain generator to make a simple gmap with terrain support and open one of the levels in the level editor. With the level editor open add a script similar to this but change gmapname.gmap to the name of your gmap.

PHP Code:
//#CLIENTSIDE 
if (created) { 
  
loadmap gmapname.gmap;
  
removetiledefs
  
addtiledef picso2.png,,0

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  #68  
Old 11-05-2010, 01:19 AM
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Please remove that loadmap and add a line "gmapname" to loadgmaps.txt in your graal folder instead
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  #69  
Old 11-05-2010, 01:37 AM
cyan3 cyan3 is offline
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Please remove that loadmap and add a line "gmapname" to loadgmaps.txt in your graal folder instead
Every time I've tried to use loadgmap.txt in the past it has never worked for me so I just add loadmap to the tileset script and delete it again after the map has loaded.
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  #70  
Old 11-05-2010, 09:51 PM
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Every time I've tried to use loadgmap.txt in the past it has never worked for me so I just add loadmap to the tileset script and delete it again after the map has loaded.
Same here.
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  #71  
Old 11-06-2010, 07:53 PM
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thank you, it works
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  #72  
Old 11-06-2010, 07:56 PM
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thank you, it works
np
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  #73  
Old 11-18-2010, 10:29 PM
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So, Tig, do you expect GK iPhone to be cross-platform or not? I've heard rumors.
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  #74  
Old 11-18-2010, 10:33 PM
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So, Tig, do you expect GK iPhone to be cross-platform or not? I've heard rumors.
I don't know if this still applies but..

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Will this new server be cross platform?
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Right now this is not decided, but leaning towards no.
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  #75  
Old 11-18-2010, 10:44 PM
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Yea. I read that. But I heard from one of the people developing there that they were leaning towards cross-platform.. and to do so it'd be hard etc because of different packages. idk.
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  #76  
Old 11-18-2010, 10:45 PM
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Hey Tig, I'll write. Drop me a line and I'll link you to some published work.
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  #77  
Old 11-18-2010, 10:46 PM
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Hey Tig, I'll write. Drop me a line and I'll link you to some published work.
Yes!
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  #78  
Old 11-24-2010, 03:00 AM
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No need GP r EM/ET? lol
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  #79  
Old 11-24-2010, 04:38 AM
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No need GP r EM/ET? lol
Kingdoms iPhone is still under development so it's very unlikely that any none development staff would be hired at this time.
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  #80  
Old 11-24-2010, 06:39 AM
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Any estimated time of arrival?
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