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Old 10-06-2010, 11:50 PM
MrOmega MrOmega is offline
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Yeah but the convenience of .reset() seems more practical.
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Old 10-07-2010, 01:29 AM
Skyld Skyld is offline
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Originally Posted by MrOmega View Post
Yeah but the convenience of .reset() seems more practical.
And also entirely destructive :monocle: Just save your important variables in an easy-to-destroy TStaticVar, or find a way to do what you are doing without constantly having to reset it.
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Old 10-07-2010, 03:07 AM
MrOmega MrOmega is offline
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And also entirely destructive :monocle: Just save your important variables in an easy-to-destroy TStaticVar, or find a way to do what you are doing without constantly having to reset it.
That's what I'm currently doing. I'd just like a command to do it via script.
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Old 10-07-2010, 03:29 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by MrOmega View Post
That's what I'm currently doing. I'd just like a command to do it via script.
make a utlity class, and join it to the npc, now all the npcs you want to have the reset function will have it.
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Old 10-07-2010, 03:58 AM
MrOmega MrOmega is offline
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make a utlity class, and join it to the npc, now all the npcs you want to have the reset function will have it.
How would thaty reseting a NPC like when reseting via RC?
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