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Originally Posted by DarkReaper0
I like it, the levels are cool monsters are fine.
Being able to tell which town is which on the map is difficult, maybe when you mouse over the icon will "magnify" and the text could be larger?
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The map system is very basic right now, I have a few features I'd like to add to it and quite many changes I want to do.
Quote:
Originally Posted by DarkReaper0
My only problem is the CPU usage in there, what kind of CPU do I need to get a solid frame rate in there? Granted 2.8 GHz single core isn't that great, but still I don't think I got solid framerate anywhere except in a race event.
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There are two issues as far as I've been able to tell:
* Tilelayers lag A LOT in v5. It's supposedly fixed in v6, but until then, there's nothing that can be done about it.
* Two GUI codes are causing weird lag - Party menu (when opened) and the general HP/MP interface.
I plan on looking more into it as soon as I get some spare time.