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Old 07-04-2010, 12:05 AM
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I will check the tile layers.
BTW: please someone on Zodiac remove that client.bufftime_expbuff=3349.300830075 stuff, it's updating that 20 times each second, which is causing 600 bytes being sent by each player each second, probably without real purpose (can't use some simple client-side var?).

Update: the problem with the tile layers had to do with the detection for fully black or transparent tiles (for optimiztations) which wasn't correct for RGBA images so tilesets with RGBA images were ok but not palettized ones. It will be fine with the next version which will be up in a few hours.

Last edited by Admins; 07-04-2010 at 12:52 AM..
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Old 07-04-2010, 12:38 AM
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Quote:
Originally Posted by Stefan View Post
I will check the tile layers.
BTW: please someone on Zodiac remove that client.bufftime_expbuff=3349.300830075 stuff, it's updating that 20 times each second, which is causing 600 bytes being sent by each player each second, probably without real purpose (can't use some simple client-side var?).
That's been dealt with (once every 5 seconds instead of 0.05), and it does have an important purpose ultimately it comes down to so people don't complain when they reconnect and their Gelat Purchased EXP Potion buff is gone.

Quote:
Originally Posted by cbk1994 View Post
This is trying to use the docking playerlist. The only thing I can think of that is causing this is the second monitor, but Skyld also has a second monitor and he said it works for him.
Also works fine on Win7 64-bit with dual monitors.
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