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Old 05-05-2010, 04:41 AM
Riot Riot is offline
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Originally Posted by coreys View Post
Particle effects are not working well for this, by the time it starts emitting the projectile is about to land.
Well, you could call emitter.emit() to force an emission right away to see if that helps. You can also set the min/max delay to a really high number and just forcefully call it at the speed you want.

Last time I wanted an effect like this I used particles and even for short-lived ones it worked fairly well.
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Old 05-05-2010, 06:55 AM
coreys coreys is offline
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Quote:
Originally Posted by Riot View Post
Well, you could call emitter.emit() to force an emission right away to see if that helps. You can also set the min/max delay to a really high number and just forcefully call it at the speed you want.

Last time I wanted an effect like this I used particles and even for short-lived ones it worked fairly well.
Yeah, calling emit() worked about the same.
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Old 05-05-2010, 06:39 PM
DrakilorP2P DrakilorP2P is offline
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Originally Posted by Riot View Post
You can also set the min/max delay to a really high number
Or set emitautomatically to false.
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