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  #1  
Old 02-27-2010, 12:44 AM
Fry Fry is offline
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Gonstruct Feedback

Hey,
so recently we recreated the level rendering in Gonstruct in the hopes of increasing performance and scalability for new features, and I was kind of hoping to get some feedback and testing done in on the current version.
New features are listed in the change log, but generally there's a bunch of layer editing fixes, shading of unselected layers and of course the new level rendering.

Here's a Windows installer which should work.
There's also a Linux binary, but you will most likely have to instruct your packet manager to install "gtksourceviewmm" and "gtkglextmm".

I'm especially interested in any crashes and how to reproduce them, if you find them and any other oddness with the level drawing.
Also, the layer editing controls are obviously pretty terrible right now, so I'm open for suggestions on how to improve them, I've got hotkeys for changing the layer and reordering functionality in mind, but there's probably more.

Also check out the GitHub page if you want, it provides a pretty good platform for bug reports/feature requests, and Dusty has already posted a few suggestions there (ages ago, though).


Bugs we're aware of right now are:
- Flickering when resizing, scrolling or selecting a level
- Screenshot level doesn't work
- Takes all the available CPU time (it's not greedy though and shouldn't slow down other applications)
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  #2  
Old 02-27-2010, 12:59 AM
DustyPorViva DustyPorViva is offline
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Sorry I didn't get back to you on that. Sadly I got an error on the new version:
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Old 02-27-2010, 01:23 AM
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Quote:
Originally Posted by DustyPorViva View Post
Sorry I didn't get back to you on that. Sadly I got an error on the new version:
Drat, I knew I forgot a DLL. Thanks for the report, fixing it as soon as possible
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Old 02-27-2010, 03:07 AM
DustyPorViva DustyPorViva is offline
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Okay, running fine so far. Got a crash error on closing it, however:
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  #5  
Old 02-27-2010, 04:06 AM
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Just installing the packages but don't have enough time right now to use it but I'll come back to it tomorrow.
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  #6  
Old 02-27-2010, 06:19 AM
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Have you compiled it with debugging variables so it's usable in gdb?
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  #7  
Old 02-27-2010, 06:24 AM
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Quote:
Originally Posted by Umat View Post
Have you compiled it with debugging variables so it's usable in gdb?
If he didn't, you can.

All you need on Linux is libboost (was libboost-all-dev in Debian repos), and possibly some other stuff. To compile get premake, move the binary into the source root, and then run
PHP Code:
./premake4 embed; ./premake4 gmakesh build.sh 
There might be some more deps you need to resolve, but the compile errors should probably be readable enough to figure out what you need.

Last edited by WhiteDragon; 02-27-2010 at 11:32 PM..
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  #8  
Old 02-27-2010, 04:58 PM
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when I go to use it, no tileset shows up? I have pics1.png and pics1_layers.png in my GRaal/levels/tiles folder. And I have Gonstruct in my Graal/Gonstruct folder. I have the preferences set to the graal folder also. How do I get the pics1_layers tileset to load?
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  #9  
Old 02-27-2010, 05:00 PM
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Quote:
Originally Posted by WhiteDragon View Post
If he didn't, you can.

All you need on Linux is libboost (was libboost-all-dev in Debian repos), and possibly some other stuff. To compile get premake, move the binary into the source root, and then run
PHP Code:
./premake4 emed; ./premake4 gmakesh build.sh 
There might be some more deps you need to resolve, but the compile errors should probably be readable enough to figure out what you need.
Oh, right. That was a stupid question. I know how to use premake I use it for personal projects.
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  #10  
Old 02-27-2010, 05:34 PM
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Okay, fixed the Windows installer (same link), thanks for the reports and sorry it took so long (****ty laptop)!
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  #11  
Old 02-27-2010, 05:37 PM
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Quote:
Originally Posted by Birdo13 View Post
when I go to use it, no tileset shows up? I have pics1.png and pics1_layers.png in my GRaal/levels/tiles folder. And I have Gonstruct in my Graal/Gonstruct folder. I have the preferences set to the graal folder also. How do I get the pics1_layers tileset to load?
Hm, did you add it to the "Tilesets list", marked as a "Main" tileset and open a level? The tileset settings are a bit messy, going to try to come up with a better version of that at some point.
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  #12  
Old 02-27-2010, 11:08 PM
Deas_Voice Deas_Voice is offline
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silly question, but, does it work on 32bit linux now or is it still for 64bit?
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  #13  
Old 02-27-2010, 11:19 PM
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32bit, I did the 64bit linux builds the last time and I did not do anything this time!
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Old 02-27-2010, 11:40 PM
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Quote:
Originally Posted by Deas_Voice View Post
silly question, but, does it work on 32bit linux now or is it still for 64bit?
This should work for 64-bit: gonstruct-0.2.0-lin-64bit.tar.gz
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  #15  
Old 02-28-2010, 12:27 AM
Deas_Voice Deas_Voice is offline
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NPC Code:
deas@deas-laptop:~/Desktop/gonstruct-0.2.0$ ./gonstruct
./gonstruct: error while loading shared libraries: libboost_filesystem
8.0: cannot open shared object file: No such file or directory



uhh..

can't find "libboost_filesystem 8.0"..
suggestions?


Quote:
Originally Posted by WhiteDragon View Post
This should work for 64-bit: gonstruct-0.2.0-lin-64bit.tar.gz
sorry mate, i'm a 32bit-er.
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  #16  
Old 02-28-2010, 01:44 AM
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There's a new version uploaded (under the same link as above) that should use much less CPU time and run smoother now!
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  #17  
Old 02-28-2010, 07:53 PM
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This happen when I scroll the tiles bar.
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  #18  
Old 02-28-2010, 11:15 PM
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There should be a play button. =P
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Old 02-28-2010, 11:17 PM
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There should be a play button. =P
Patches welcome
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Old 02-28-2010, 11:18 PM
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There should be a play button. =P
If there was one it would require them to make their own GS2 script parser, which would be useless anyway.
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Old 02-28-2010, 11:21 PM
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  #22  
Old 02-28-2010, 11:24 PM
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Quote:
Originally Posted by Deas_Voice View Post
NPC Code:
deas@deas-laptop:~/Desktop/gonstruct-0.2.0$ ./gonstruct
./gonstruct: error while loading shared libraries: libboost_filesystem
8.0: cannot open shared object file: No such file or directory



uhh..

can't find "libboost_filesystem 8.0"..
suggestions?
~bump
(using Jaunty, ubuntu)
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  #23  
Old 02-28-2010, 11:40 PM
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Quote:
Originally Posted by Deas_Voice View Post
~bump
(using Jaunty, ubuntu)
install boost

edit: if you did, try seeing what ldd gonstruct says
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  #24  
Old 02-28-2010, 11:45 PM
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When I scroll the tiles sideways, a gray (sometimes black) square comes from the right, and blocks the tiles from being seen.

It seems as if the tile selection image area is leaking into the level...but it doesnt show the actual tiles, just a square that moves left more the more you scroll right. :P

It goes away after rolling over the level, but is still an error. ;P
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  #25  
Old 02-28-2010, 11:52 PM
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Quote:
Originally Posted by Loriel View Post
install boost

edit: if you did, try seeing what ldd gonstruct says
there is a lot of versions of "libboost" in package manager..
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  #26  
Old 02-28-2010, 11:59 PM
Loriel Loriel is offline
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Quote:
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there is a lot of versions of "libboost" in package manager..
try installing gentoo, it just has one version of boost in the package manager
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  #27  
Old 03-01-2010, 12:01 AM
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Quote:
Originally Posted by zephirot View Post
This happen when I scroll the tiles bar.
Odd, that shouldn't happen
Did you reinstall gonstruct recently (last few hours)? What's the CPU usage in the task manager when you have a level open?
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Old 03-01-2010, 12:02 AM
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Quote:
Originally Posted by Deas_Voice View Post
there is a lot of versions of "libboost" in package manager..
Something along the lines of "libboost-all" should be enugh, pick one with the funny Ubuntu logo next to it I guess.
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  #29  
Old 03-01-2010, 12:58 AM
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Can't edit the opening post, but Linux/Windows/Mac versions of 0.2.0 are available on the Gonstruct page. These should (hopefully) work for most people now. Check the changelog for details, the rest of the bugs are going to be fixed in the next version, hopefully.
Thanks a lot for the feedback so far!
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  #30  
Old 03-01-2010, 01:02 AM
Loriel Loriel is offline
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Quote:
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the Gonstruct page.
this is a v. good page

Last edited by Loriel; 03-01-2010 at 01:32 AM..
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  #31  
Old 03-01-2010, 02:15 AM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Loriel View Post
try installing gentoo, it just has one version of boost in the package manager
~didn't make a difference.

Quote:
Originally Posted by Loriel View Post
if you did, try seeing what ldd gonstruct says
HTML Code:
deas@deas-laptop:~/Desktop/gonstruct-0.2.0$ ldd ./gonstruct
./gonstruct: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.11' not found (required by ./gonstruct)
	linux-gate.so.1 =>  (0xb8053000)
	libgtksourceview-2.0.so.0 => /usr/lib/libgtksourceview-2.0.so.0 (0xb7fff000)
	libgtkglextmm-x11-1.2.so.0 => /usr/lib/libgtkglextmm-x11-1.2.so.0 (0xb7ff8000)
	libgdkglextmm-x11-1.2.so.0 => /usr/lib/libgdkglextmm-x11-1.2.so.0 (0xb7fe4000)
	libgtkglext-x11-1.0.so.0 => /usr/lib/libgtkglext-x11-1.0.so.0 (0xb7fe0000)
	libgtkmm-2.4.so.1 => /usr/lib/libgtkmm-2.4.so.1 (0xb7ca9000)
	libgdkglext-x11-1.0.so.0 => /usr/lib/libgdkglext-x11-1.0.so.0 (0xb7c5e000)
	libGLU.so.1 => /usr/lib/libGLU.so.1 (0xb7bec000)
	libGL.so.1 => /usr/lib/libGL.so.1 (0xb7b31000)
	libXmu.so.6 => /usr/lib/libXmu.so.6 (0xb7b1b000)
	libXt.so.6 => /usr/lib/libXt.so.6 (0xb7ac8000)
	libSM.so.6 => /usr/lib/libSM.so.6 (0xb7abf000)
	libICE.so.6 => /usr/lib/libICE.so.6 (0xb7aa7000)
	libpangox-1.0.so.0 => /usr/lib/libpangox-1.0.so.0 (0xb7a9a000)
	libX11.so.6 => /usr/lib/libX11.so.6 (0xb79aa000)
	libatkmm-1.6.so.1 => /usr/lib/libatkmm-1.6.so.1 (0xb7965000)
	libgdkmm-2.4.so.1 => /usr/lib/libgdkmm-2.4.so.1 (0xb791d000)
	libgiomm-2.4.so.1 => /usr/lib/libgiomm-2.4.so.1 (0xb78af000)
	libpangomm-1.4.so.1 => /usr/lib/libpangomm-1.4.so.1 (0xb7882000)
	libgtk-x11-2.0.so.0 => /usr/lib/libgtk-x11-2.0.so.0 (0xb74d0000)
	libglibmm-2.4.so.1 => /usr/lib/libglibmm-2.4.so.1 (0xb7479000)
	libcairomm-1.0.so.1 => /usr/lib/libcairomm-1.0.so.1 (0xb745e000)
	libsigc-2.0.so.0 => /usr/lib/libsigc-2.0.so.0 (0xb7457000)
	libgdk-x11-2.0.so.0 => /usr/lib/libgdk-x11-2.0.so.0 (0xb73ca000)
	libatk-1.0.so.0 => /usr/lib/libatk-1.0.so.0 (0xb73ae000)
	libpangoft2-1.0.so.0 => /usr/lib/libpangoft2-1.0.so.0 (0xb7385000)
	libgdk_pixbuf-2.0.so.0 => /usr/lib/libgdk_pixbuf-2.0.so.0 (0xb736b000)
	libpangocairo-1.0.so.0 => /usr/lib/libpangocairo-1.0.so.0 (0xb735f000)
	libgio-2.0.so.0 => /usr/lib/libgio-2.0.so.0 (0xb72f1000)
	libcairo.so.2 => /usr/lib/libcairo.so.2 (0xb7276000)
	libpango-1.0.so.0 => /usr/lib/libpango-1.0.so.0 (0xb7233000)
	libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0xb71bc000)
	libfontconfig.so.1 => /usr/lib/libfontconfig.so.1 (0xb718f000)
	libgobject-2.0.so.0 => /usr/lib/libgobject-2.0.so.0 (0xb7151000)
	libgmodule-2.0.so.0 => /usr/lib/libgmodule-2.0.so.0 (0xb714b000)
	libglib-2.0.so.0 => /usr/lib/libglib-2.0.so.0 (0xb7093000)
	libboost_filesystem-mt.so.1.38.0 => not found
	libboost_system-mt.so.1.38.0 => not found
	libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xb6fa4000)
	libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0xb6f7d000)
	libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xb6f6e000)
	libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb6e0b000)
	libpthread.so.0 => /lib/tls/i686/cmov/libpthread.so.0 (0xb6df2000)
	libz.so.1 => /lib/libz.so.1 (0xb6ddc000)
	libxml2.so.2 => /usr/lib/libxml2.so.2 (0xb6ca0000)
	libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0xb5d87000)
	libnvidia-tls.so.1 => /usr/lib/tls/libnvidia-tls.so.1 (0xb5d85000)
	libXext.so.6 => /usr/lib/libXext.so.6 (0xb5d75000)
	libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb5d71000)
	libuuid.so.1 => /lib/libuuid.so.1 (0xb5d6b000)
	libxcb.so.1 => /usr/lib/libxcb.so.1 (0xb5d51000)
	libXrender.so.1 => /usr/lib/libXrender.so.1 (0xb5d47000)
	libXinerama.so.1 => /usr/lib/libXinerama.so.1 (0xb5d44000)
	libXi.so.6 => /usr/lib/libXi.so.6 (0xb5d3a000)
	libXrandr.so.2 => /usr/lib/libXrandr.so.2 (0xb5d31000)
	libXcursor.so.1 => /usr/lib/libXcursor.so.1 (0xb5d28000)
	libXcomposite.so.1 => /usr/lib/libXcomposite.so.1 (0xb5d24000)
	libXdamage.so.1 => /usr/lib/libXdamage.so.1 (0xb5d21000)
	libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0xb5d1c000)
	libpcre.so.3 => /lib/libpcre.so.3 (0xb5ce9000)
	libselinux.so.1 => /lib/libselinux.so.1 (0xb5ccf000)
	libpixman-1.so.0 => /usr/lib/libpixman-1.so.0 (0xb5c8c000)
	libdirectfb-1.0.so.0 => /usr/lib/libdirectfb-1.0.so.0 (0xb5c26000)
	libfusion-1.0.so.0 => /usr/lib/libfusion-1.0.so.0 (0xb5c1d000)
	libdirect-1.0.so.0 => /usr/lib/libdirect-1.0.so.0 (0xb5c07000)
	libpng12.so.0 => /usr/lib/libpng12.so.0 (0xb5be1000)
	libxcb-render-util.so.0 => /usr/lib/libxcb-render-util.so.0 (0xb5bdc000)
	libxcb-render.so.0 => /usr/lib/libxcb-render.so.0 (0xb5bd4000)
	libexpat.so.1 => /usr/lib/libexpat.so.1 (0xb5bad000)
	/lib/ld-linux.so.2 (0xb8054000)
	libXau.so.6 => /usr/lib/libXau.so.6 (0xb5ba8000)
	libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0xb5ba3000)
Quote:
Originally Posted by Fry View Post
Something along the lines of "libboost-all" should be enugh, pick one with the funny Ubuntu logo next to it I guess.
i would if i could find something like that.
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  #32  
Old 03-01-2010, 02:25 AM
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Quote:
Originally Posted by Fry View Post
Odd, that shouldn't happen
Did you reinstall gonstruct recently (last few hours)? What's the CPU usage in the task manager when you have a level open?
It's the first time I installed it on this machine something like 4-5 hours ago, and the CPU usage is totally normal.
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Old 03-01-2010, 11:16 AM
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Quote:
Originally Posted by zephirot View Post
It's the first time I installed it on this machine something like 4-5 hours ago, and the CPU usage is totally normal.
Hm, I had a problem where all OpenGL applications didn't work. If you want, you can try updating your display drivers, but it probably isn't what causes it for you Not sure really.
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Old 03-01-2010, 02:32 PM
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They are up to date .
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  #35  
Old 03-01-2010, 03:07 PM
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Quote:
Originally Posted by Deas_Voice View Post
NPC Code:
deas@deas-laptop:~/Desktop/gonstruct-0.2.0$ ldd ./gonstruct
[...]
libboost_filesystem-mt.so.1.38.0 => not found
libboost_system-mt.so.1.38.0 => not found

Can you see whether the package libboost1.38-dev is installed? If yes, maybe they are using another naming scheme and you can try creating symlinks /usr/lib/libboost_filesystem-mt.so.1.38.0 and ...-system-... to whatever name they use. If no, maybe you can just try creating those symlinks and have them point to whatever other version of those libraries you have installed.

They really need to come up with a way to distribute binaries across distributions without making me learn how to use that distribution
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  #36  
Old 03-01-2010, 03:42 PM
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Any chance of gmap and terrain map support? Editing gmaps in their entirety is something Gonstruct seems to lack right now.
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Old 03-01-2010, 03:50 PM
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Quote:
Originally Posted by Loriel View Post
Can you see whether the package libboost1.38-dev is installed?
couldn't find 1.38, just 1.37, but i'll try that one.
Edit; did not work.. there's no 1.38 in the package manager..

Quote:
Originally Posted by Loriel View Post
If yes, maybe they are using another naming scheme and you can try creating symlinks /usr/lib/libboost_filesystem-mt.so.1.38.0 and ...-system-... to whatever name they use. If no, maybe you can just try creating those symlinks and have them point to whatever other version of those libraries you have installed.
~negative, the package doesnt even exist.

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They really need to come up with a way to distribute binaries across distributions without making me learn how to use that distribution
Agreed.
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Last edited by Deas_Voice; 03-01-2010 at 03:54 PM.. Reason: ~1 hour later
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  #38  
Old 03-01-2010, 04:11 PM
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Quote:
Originally Posted by Deas_Voice View Post
couldn't find 1.38, just 1.37, but i'll try that one.
Edit; did not work.. there's no 1.38 in the package manager..
There is in girlfriend's netbook's ubuntu, maybe you need to upgrade. (Edit: Ubuntu 9.10)

Gentoo is apparently up to 1.41, so we are not entirely bleeding edge here.
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  #39  
Old 03-01-2010, 04:11 PM
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Quote:
Originally Posted by Draenin View Post
Any chance of gmap and terrain map support? Editing gmaps in their entirety is something Gonstruct seems to lack right now.
There is a chance, but do not count on it or anything. If someone wants to contribute work in that direction, we would be more than happy to accept it and possibly assist.
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Old 03-01-2010, 05:05 PM
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Quote:
Originally Posted by Loriel View Post
There is a chance, but do not count on it or anything. If someone wants to contribute work in that direction, we would be more than happy to accept it and possibly assist.
Well, if it helps at all, you can open up a terrain map with notepad and see all the level details, including the z-heights of vertices on terrain maps. And from what I understand, normal .nw levels are patchworked into a gmap through use of specialized links. I'm pretty sure that's viewable through notepad too. Such information might be useful if that kind of feature were to be implemented.
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