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  #1  
Old 07-24-2010, 05:01 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stephen View Post
Zone doesn't display well for me on V6; most of the ganis and content will not display.
Tried deleting FILENAMECACHE? I had a similar problem on Kingdoms and that fixed it.
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  #2  
Old 07-27-2010, 06:00 PM
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A new version will be uploaded in a few hours, it's v5.26:
- Comes with some files packaged already (blue gui, icons)
- Command line option "-opengl" is working again, doesn't support full screen mode yet though
- Improved font rendering: all fonts except arial and verdana are now drawn with truetype hinting which is closer to the v5 font rendering
- New script variables player.diagonalwalkspeed = 0.5^0.5; and player.chatoffset = {0,-10};
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  #3  
Old 07-27-2010, 06:52 PM
Soala Soala is offline
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Quote:
Originally Posted by Stefan View Post
- New script variables player.diagonalwalkspeed = 0.5^0.5; and player.chatoffset = {0,-10};
Yay!
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  #4  
Old 07-30-2010, 08:29 AM
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Quote:
Originally Posted by Stefan View Post
A new version will be uploaded in a few hours, it's v5.26:
- Comes with some files packaged already (blue gui, icons)
- Command line option "-opengl" is working again, doesn't support full screen mode yet though
- Improved font rendering: all fonts except arial and verdana are now drawn with truetype hinting which is closer to the v5 font rendering
- New script variables player.diagonalwalkspeed = 0.5^0.5; and player.chatoffset = {0,-10};
yay thanks for the chat offset
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  #5  
Old 07-30-2010, 12:38 AM
DustyPorViva DustyPorViva is offline
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Still some kind of rendering problem with multiline controls or something. See UN's forum in external window.

Also, each external window is being given a taskbar button. This makes it annoying when you have a few windows open.
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  #6  
Old 07-30-2010, 11:35 PM
Tigairius Tigairius is offline
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Text in particle emitters is not working. For example:
PHP Code:
with (findimg(200)) {
  
layer 2;
  
emitter.delaymin 0.1;
  
emitter.delaymax 0.5;
  
emitter.nrofparticles 1;

  
emitter.particle.lifetime 5;
  
emitter.particle.text "hi what's up";
  
emitter.particle.mode 1;
  
emitter.particle.alpha 0.8;
  
emitter.particle.zoom 1;

  
emitter.particle.angle pi;
  
emitter.particle.speed 8;
  
emitter.addlocalmodifier("range"01"alpha""replace"0.40.6);
  
emitter.addlocalmodifier("range"00.5"speed""replace"124);

Works fine in v5 but not in v6.

I was really hoping to use this on the iPhone and in v6.
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Last edited by Tigairius; 07-30-2010 at 11:46 PM..
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  #7  
Old 08-01-2010, 06:23 AM
DustyPorViva DustyPorViva is offline
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Scroll wheel scrolls directly to the bottom and top of the scroll controls.

Also, text looks exactly the same to me.
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  #8  
Old 08-01-2010, 01:09 PM
Skyld Skyld is offline
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Quote:
Originally Posted by DustyPorViva View Post
Also, text looks exactly the same to me.
The user interface fonts will look the same:
Quote:
Originally Posted by Stefan
- Improved font rendering: all fonts except arial and verdana are now drawn with truetype hinting which is closer to the v5 font rendering
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  #9  
Old 08-01-2010, 05:14 PM
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Quote:
Originally Posted by Skyld View Post
The user interface fonts will look the same:
In-game chat using Tempus Sans ITC looks the same, I meant.
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  #10  
Old 08-08-2010, 02:40 AM
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Any word on an open beta or release date yet?
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  #11  
Old 08-08-2010, 02:46 AM
cbk1994 cbk1994 is offline
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Stefan replied to an email earlier saying that he expected to have an open beta some time in August.
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Old 08-08-2010, 02:51 AM
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There are still bugs that need to be ironed out before an open beta. The only thing an open beta really gives for v6 is testing on more diverse hardware. Otherwise, the current people who have it are more than able to find bugs.

A downside of open beta v6 is that developers would need to start thinking about making scripts that work on both v5 and v6 (because, who knows how long it would be open beta).
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  #13  
Old 08-08-2010, 03:12 AM
cbk1994 cbk1994 is offline
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We need an open beta now. Particles and other effects are amazingly slow on v5, while they cause almost no FPS drops on v6. In addition, lots of players on Era can never get above 15 FPS because of compatibility problems between Graal and their hardware or OS. I know several players who have to use older PCs after getting new hardware because they can't run Graal on their new computer. There aren't any game-inhibiting glitches that I can think of, either.
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Old 08-08-2010, 03:46 AM
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Quote:
Originally Posted by cbk1994 View Post
We need an open beta now. Particles and other effects are amazingly slow on v5, while they cause almost no FPS drops on v6. In addition, lots of players on Era can never get above 15 FPS because of compatibility problems between Graal and their hardware or OS. I know several players who have to use older PCs after getting new hardware because they can't run Graal on their new computer. There aren't any game-inhibiting glitches that I can think of, either.
Sounds like you're saying the client needs to be entirely released right now, not an open beta.
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Old 08-08-2010, 03:13 AM
Rufus Rufus is offline
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The players are not going to like it in its current condition.
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