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Old 08-20-2009, 07:05 PM
DarkCloud_PK DarkCloud_PK is offline
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Honestly, I don't even think Stefan himself has the control over things to work out the issues, sure he could provide developers more tools/documentation/assistance. However, the the decisions about the state of how the game is ran(server rentals, gold pricing, trial restrictions considering the state of the game as it is), is controlled by Unixmad, how is a lot harder to convince, get in contact with, etc.
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Old 08-20-2009, 07:07 PM
Inverness Inverness is offline
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Honestly, I don't even think Stefan himself has the control over things to work out the issues, sure he could provide developers more tools/documentation/assistance. However, the the decisions about the state of how the game is ran(server rentals, gold pricing, trial restrictions considering the state of the game as it is), is controlled by Unixmad, how is a lot harder to convince, get in contact with, etc.
Those decisions that unixmad handles are not important to me. What I want are up-to-date development tools and features that would allow me to create what I want. These things can only be provided by Stefan.
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Old 08-20-2009, 07:10 PM
DarkCloud_PK DarkCloud_PK is offline
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Those decisions that unixmad handles are not important to me. What I want are up-to-date development tools and features that would allow me to create what I want. These things can only be provided by Stefan.
What you want, isn't exactly very significant to the game as a whole.
You can add all the requested functions, documentation, and modifications or enhancements to GS2, that you want, and it still won't significantly change a damn thing. Issues are way way beyond the griping of the unfulfilled desires of the developers that exist now.
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Old 08-20-2009, 07:14 PM
Inverness Inverness is offline
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What you want, isn't exactly very significant to the game as a whole.
You can add all the requested functions, documentation, and modifications or enhancements to GS2, that you want, and it still won't significantly change a damn thing. Issues are way way beyond the griping of the unfulfilled desires of the developers that exist now.
First, I am not talking about enhancements specific to GS2.

Second, the grand majority of content on Graal was created by players using the available tools to do what they enjoy, create their own game. Is it not logical to include that if these tools are improved and more features are added to Graal that can be taken advantage of by aspiring scripters, level designers, and graphic artists, that they would be more inspired to create content? This would be assisted by this Global Development Team creating demos using various Graal features.
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Old 08-20-2009, 07:17 PM
DarkCloud_PK DarkCloud_PK is offline
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None of that matters in the grand scheme of things, you need to look at the bigger picture, beyond what individual developers agree upon and desire. It doesn't change anything, not the egos, the growing seperation of development.
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Old 08-20-2009, 07:18 PM
Inverness Inverness is offline
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None of that matters in the grand scheme of things, you need to look at the bigger picture, beyond what individual developers agree upon and desire. It doesn't change anything, not the egos, the growing seperation of development.
Then explain your reasoning and how the situation can be improved instead of simply being a naysayer.
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Old 08-20-2009, 07:23 PM
DarkCloud_PK DarkCloud_PK is offline
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Then explain your reasoning and how the situation can be improved instead of simply being a naysayer.
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They're scattered because the system in place now, for how development works, allows them to scatter themselves to work on projects that interest them, either by heading up their own server, or working for an existing one where they have significant say in what goes on(most scripters on servers have significantly bolstered RC and folder rights beyond what they need to do their job, and sometimes unneeded authority aswell).

Talented developers aren't scattered by chance, longing for finding each other and working as one cohesive group, its because they've become so rare and desired, that a lot of them have a huge ego, and egos don't work well in a group setting. So they scattered more and more throughout the years What will magically make them finally collaborate in a group to do something meaningful, without some drastic changes being made?
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What prevents them from working together, without a underpowered staff division, that is largely been getting negative feedback? You need to identify and knead out those issues before you can stick all the devs together and expect anything meaningful to come out of it.


edit: the solutions have been posted all over the place on these forums, it isn't like noone has a clue.
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