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  #1  
Old 10-19-2008, 06:11 PM
cbk1994 cbk1994 is offline
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Originally Posted by Crono View Post
I'd rather see GS2 support so I could practice it offline. :/
Personally, I think it'd take far too much work to implement, and you still wouldn't have serverside.

Unfortunately, it's hard to learn GS2 since there is a lack of places to try it. I hope they fix this, but I don't think a level editor will do that.
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  #2  
Old 10-19-2008, 06:19 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by cbk1994 View Post
Personally, I think it'd take far too much work to implement, and you still wouldn't have serverside.

Unfortunately, it's hard to learn GS2 since there is a lack of places to try it. I hope they fix this, but I don't think a level editor will do that.
I don't think it'd be that hard, then again I'm no programmer. Either way, the interpreter is already there(current Graal version), they just need to implement it into the level editor. I don't think serverside needs to be stressed, all it needs to be is good enough for people to be able to learn.
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  #3  
Old 10-20-2008, 11:25 PM
Loriel Loriel is offline
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Originally Posted by DustyPorViva View Post
Either way, the interpreter is already there(current Graal version)
I thought the NPC server compiled gs2 to bytecode before sending it to the client?
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  #4  
Old 10-20-2008, 11:29 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Loriel View Post
I thought the NPC server compiled gs2 to bytecode before sending it to the client?
To be honest a little bit past my knowledge. However, Stefan can't add clientside functions without updating the actual client... so I assumed the clientside stuff was interpreted by the actual client.
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Old 10-19-2008, 07:07 PM
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Originally Posted by cbk1994 View Post
and you still wouldn't have serverside.
Neither does GS1 on the level editor but we still learned how to use it from there and THEN moved onto serverside scripting.

Quote:
Unfortunately, it's hard to learn GS2 since there is a lack of places to try it. I hope they fix this, but I don't think a level editor will do that.
Level editor is the best place to put it.
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  #6  
Old 10-19-2008, 08:04 PM
DarkReaper0 DarkReaper0 is offline
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Originally Posted by Crono View Post
Level editor is the best place to put it.
Level editor seems like the only place to put it.
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  #7  
Old 10-19-2008, 08:15 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crono View Post
Level editor is the best place to put it.
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Originally Posted by DarkReaper0 View Post
Level editor seems like the only place to put it.
Unless they make another place.
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  #8  
Old 10-19-2008, 08:17 PM
xXziroXx xXziroXx is offline
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Originally Posted by cbk1994 View Post
Unless they make another place.
Yeah, lets call it... the Script Editor!!!
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  #9  
Old 10-19-2008, 09:33 PM
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Originally Posted by cbk1994 View Post
Unless they make another place.
Why do that when you already have the level editor?
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  #10  
Old 10-20-2008, 12:10 AM
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Quote:
Originally Posted by Crono View Post
Why do that when you already have the level editor?
It would be like making a cake section at a party, it's all food so why bother?
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  #11  
Old 10-20-2008, 02:33 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crono View Post
Why do that when you already have the level editor?
There may be a better, easier way to do it. Perhaps even letting you use serverside.
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  #12  
Old 10-20-2008, 03:09 AM
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Quote:
Originally Posted by cbk1994 View Post
There may be a better, easier way to do it. Perhaps even letting you use serverside.
Isn't it possible to emulate an npc server offline?

But even then, I don't care for serverside scripting as GS1 was the same way. You learned it offline then moved onto serverside scripting once you understood the basics.
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