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  #1  
Old 10-11-2008, 02:30 PM
xXziroXx xXziroXx is offline
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Originally Posted by Frankie View Post
when people buy the product for a set price, (lets talk about guns for example) after the person has the gun and doesn't want it anymore, he sells it to someone for less than the store price instead of that person buying it in the store for the normal price. eventually, the "street price" of the item is much lower than the store price, and nobody wants to buy it from the store anymore if they can buy it from players for much cheaper. thus putting them out of business.
Then the player selling the gun would make a loss, not a profit, considering he bought it for more then he sold it for. If everyone would do that, it'd drain more and more money out of the economy, and I don't think people are stupid enough to not try and make a profit. And who's to say shops will be stocked at all times? Should have a production limit per day/week so the server doesn't get flooded with crafted items.
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  #2  
Old 10-11-2008, 04:51 PM
ArushenP2P ArushenP2P is offline
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I agree. Each item could possibly be limited on stock depending on what item it is.
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  #3  
Old 10-11-2008, 05:39 PM
Shotoo2 Shotoo2 is offline
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Quote:
Originally Posted by xXziroXx View Post
If everyone would do that, it'd drain more and more money out of the economy
Unfortunately it never works out that way.
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  #4  
Old 10-11-2008, 06:20 PM
Understood Understood is offline
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Quote:
Originally Posted by xXziroXx View Post
Should have a production limit per day/week so the server doesn't get flooded with crafted items.
This.

And, somebody suggested that Era introduce a pawn shop of some sort...where players could sell back their items to an NPC for a percentage of what they paid for it. Which would create a minimum sale value...
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  #5  
Old 10-11-2008, 06:28 PM
natchez416 natchez416 is offline
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Originally Posted by Understood View Post
This.

And, somebody suggested that Era introduce a pawn shop of some sort...where players could sell back their items to an NPC for a percentage of what they paid for it. Which would create a minimum sale value...

Yes this would fix the problem and make the economy a lot more stable.
Pawn shop would make a minimum sale value and the shops selling the guns would set a maximum sale value.

Every single gun would need to be sold in a store though.
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  #6  
Old 10-11-2008, 06:38 PM
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Originally Posted by natchez416 View Post
Every single gun would need to be sold in a store though.
Not necessarily...as much as I think stabilizing the economy is important, I also think it's important to introduce some items with rarity. Having rare items to shoot for gives players another reason to play. How those rare items are introduced sometimes can become another economic problem, though (such as the WWII guns).
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  #7  
Old 10-11-2008, 07:13 PM
Shotoo2 Shotoo2 is offline
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Quote:
Originally Posted by Understood View Post
This.

And, somebody suggested that Era introduce a pawn shop of some sort...where players could sell back their items to an NPC for a percentage of what they paid for it. Which would create a minimum sale value...
I suggested a long time ago that we create a big incinerator or crusher or whatever at the junkyard, where people could get a little bit of money for old guns or cars.
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  #8  
Old 10-11-2008, 07:19 PM
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Originally Posted by Shotoo2 View Post
I suggested a long time ago that we create a big incinerator or crusher or whatever at the junkyard, where people could get a little bit of money for old guns or cars.
Something...anything...to create a minimum sale value, so prices don't continue to drop so much.
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