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Old 08-15-2008, 05:08 AM
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Quote:
Originally Posted by Tolnaftate2004 View Post
Because... client. variables can be set by a... client...
I could kick you off indefinitely, I guess maybe that's why.
Yeah, but it's a such a likely scenario.


Then how about checking for clientr.reconnect, and if it is true, reconnect the player. Then, have it set to false upon login in the Control-NPC? Happy now?
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