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  #1  
Old 08-15-2008, 04:57 AM
Tolnaftate2004 Tolnaftate2004 is offline
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Quote:
Originally Posted by xXziroXx View Post
That destroy() won't be called since the player no longer is on the server.
The player object still exists for a while after logoff.

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Originally Posted by cbk1994 View Post
Yes it would, it lags a bit. But, it's not a good practice in my opinion.
And this lag is of no harm to a player who is not really playing the game....

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Originally Posted by Tigairius View Post
I don't like to use an entire weapon for the sake of doing a temporary task.
And I don't like insecure triggers!
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Old 08-15-2008, 05:02 AM
xXziroXx xXziroXx is offline
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Originally Posted by Tolnaftate2004 View Post
And I don't like insecure triggers!
So how come you and everyone else ignored my suggestion? Just cram it into a script that already uses a .05 timeout and check for client.reconnect there.
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Old 08-15-2008, 05:07 AM
Tolnaftate2004 Tolnaftate2004 is offline
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Quote:
Originally Posted by xXziroXx View Post
So how come you and everyone else ignored my suggestion? Just cram it into a script that already uses a .05 timeout and check for client.reconnect there.
Because... client. variables can be set by a... client...
I could kick you off indefinitely, I guess maybe that's why.

Also, I was not arguing with you cbk, just statin' facts.
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Old 08-15-2008, 05:08 AM
xXziroXx xXziroXx is offline
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Originally Posted by Tolnaftate2004 View Post
Because... client. variables can be set by a... client...
I could kick you off indefinitely, I guess maybe that's why.
Yeah, but it's a such a likely scenario.


Then how about checking for clientr.reconnect, and if it is true, reconnect the player. Then, have it set to false upon login in the Control-NPC? Happy now?
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Old 08-15-2008, 05:07 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Tolnaftate2004 View Post
And this lag is of no harm to a player who is not really playing the game....
I basically meant that once calling serverwarp(), the player stays on the server for a few seconds.
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Old 08-15-2008, 05:14 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Tolnaftate2004 View Post
And I don't like insecure triggers!
So make them secure? I'm pretty sure something was recently added to help achieve this level of security...
Callstack Access?
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Old 08-15-2008, 05:20 AM
Tolnaftate2004 Tolnaftate2004 is offline
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Originally Posted by DustyPorViva View Post
So make them secure? I'm pretty sure something was recently added to help achieve this level of security...
Callstack Access?
Callstack access does nothing for triggers. Good try though!
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Old 08-15-2008, 05:23 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Tolnaftate2004 View Post
Callstack access does nothing for triggers. Good try though!
Perhaps, my point remains though... you can't dismiss triggers simply because of security. Just make them more secure.
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