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  #1  
Old 08-04-2008, 01:40 AM
Skyld Skyld is offline
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NPCs may be used to substitute RC actions (e.g. warpto) where possible. These should be secure (e.g. account and guild checking on the serverside). NPCs should not be used to substitute RC rights if they can’t be made secure.
No no no no no!

The RC functionality is more than sufficient; there is no need to waste time reinventing these things because it just makes it more complicated when globals are called in to look at staff or security situations. I can't tell you how annoying it is when people reinvent the warpto and it either stops the global warpto working or people who are not removed from RC properly end up with warpto rights they shouldn't have.

Servers should be prevented from reinventing these things wherever possible, not encouraged.
  #2  
Old 08-04-2008, 01:44 AM
HoudiniMan HoudiniMan is offline
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Quote:
Originally Posted by Skyld View Post
No no no no no!

The RC functionality is more than sufficient; there is no need to waste time reinventing these things because it just makes it more complicated when globals are called in to look at staff or security situations. I can't tell you how annoying it is when people reinvent the warpto and it either stops the global warpto working or people who are not removed from RC properly end up with warpto rights they shouldn't have.

Servers should be prevented from reinventing these things wherever possible, not encouraged.
Agreed. Can you link to a source for the scripted RC or does that come with new servers?

How would suggest giving non-RC staff warpto?
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  #3  
Old 08-04-2008, 01:46 AM
Skyld Skyld is offline
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Originally Posted by HoudiniMan View Post
Agreed. Can you link to a source for the scripted RC or does that come with new servers?
Scripted RC is added to players centrally from the login server and is therefore available on all servers.
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Originally Posted by HoudiniMan
How would suggest giving non-RC staff warpto?
Non-RC staff should not have warpto. They should have very specific scripted warps that take them into necessary event rooms and locations (for instance), but if they are important enough to have unrestricted warping on the server, they are probably RC staff anyway.
  #4  
Old 08-04-2008, 03:39 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Good re-write, in my opinion. I don't see anything wrong... except for staff massing. Valikorlia is 90 percent massing, 10 percent everything else, and staff mass through RC all the time. Certain things, such as staff positions (like Inverness mentioned) should be on a server-by-server basis. Some servers have a unique set-up, like Valikorlia for instance.

Also, upload teams are almost a necessity for Valikorlia, with the amount of graphics submitted each day. We'd rather have our GAT team making graphics than being bugged on AIM all day.

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Originally Posted by Skyld View Post
The RC functionality is more than sufficient;... Servers should be prevented from reinventing these things wherever possible, not encouraged.
I don't think staff weapons are that bad. I understand if they interfere with built-in commands (warpto, etc). But, for instance, Valikorlia has commands like /editplayer, /warpother, /summon, /setguild, etc. What's so bad about things like this, as long as everything is logged (as it is on Valikorlia)?
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Old 08-04-2008, 03:46 AM
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Quote:
Originally Posted by LoneAngelIbesu View Post
But, for instance, Valikorlia has commands like /editplayer, /warpother, /summon, /setguild, etc. What's so bad about things like this, as long as everything is logged (as it is on Valikorlia)?
These don't really give a player any advantages at all on Valikorlia to begin with so it'll probably be an exception.
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Old 08-04-2008, 04:01 AM
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Quote:
Originally Posted by LoneAngelIbesu View Post
I don't think staff weapons are that bad. I understand if they interfere with built-in commands (warpto, etc). But, for instance, Valikorlia has commands like /editplayer, /warpother, /summon, /setguild, etc. What's so bad about things like this, as long as everything is logged (as it is on Valikorlia)?
Other than /editPlayer (RC right: Set Others Attributes) and /warpOther (RC right: Warp Players), most commands that can be created aren't even in RC functionality, anyway. Things such as /summon, /setguild and so on are not rights that can be assigned by RC, thus cannot be a mimic or recreation of an RC right, so I wouldn't say such things would be on Skyld's list of things he'd rather not see be recreated.
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  #7  
Old 08-04-2008, 12:46 PM
Skyld Skyld is offline
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Quote:
Originally Posted by LoneAngelIbesu View Post
I don't think staff weapons are that bad. I understand if they interfere with built-in commands (warpto, etc). But, for instance, Valikorlia has commands like /editplayer, /warpother, /summon, /setguild, etc. What's so bad about things like this, as long as everything is logged (as it is on Valikorlia)?
Well, the reason I use the word "reinvent" is because things like scripted "warpto" or "warpother" are reinventing what's already there. In which case, it would be better from not only a security aspect, but also an organisational aspect, to just use the RC rights. I don't have a problem with things like "summon" because they aren't really needlessly reinventing; they are not strictly already existing functionality.
  #8  
Old 08-04-2008, 07:32 PM
LoneAngelIbesu LoneAngelIbesu is offline
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With some of them, it's obvious. But, which rules hold more weight than others? For instance, I really doubt that staff are going to stop massing through RC on Valikorlia (many high admins, and even co-managers, have tried and failed )... so, I would hope that the massing rule holds little weight in the event that a PWA actually comes on Valikorlia to check on how well rules are followed.

Quote:
Originally Posted by Skyld View Post
Well, the reason I use the word "reinvent" is because things like scripted "warpto" or "warpother" are reinventing what's already there. In which case, it would be better from not only a security aspect, but also an organisational aspect, to just use the RC rights. I don't have a problem with things like "summon" because they aren't really needlessly reinventing; they are not strictly already existing functionality.
From my experience, a scripted warpto usually doesn't work; for instance, I have to log on RC to use warpto, even though it's scripted in to the staff NPC. I guess I can understand the point (even though it's not hard to "reinvent" the commands ). I just wanted to make sure that staff NPCs weren't out-right banned. Which, as I can see, they aren't.
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  #9  
Old 08-04-2008, 07:38 PM
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Quote:
Originally Posted by LoneAngelIbesu View Post
From my experience, a scripted warpto usually doesn't work; for instance, I have to log on RC to use warpto, even though it's scripted in to the staff NPC. I guess I can understand the point (even though it's not hard to "reinvent" the commands ). I just wanted to make sure that staff NPCs weren't out-right banned. Which, as I can see, they aren't.
They most likely use some sort of check, or do so through sendtorc(which uses RC powers).
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