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  #61  
Old 06-06-2008, 06:54 PM
TheStan TheStan is offline
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A very fun system lol.
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  #62  
Old 06-06-2008, 06:57 PM
Vimerge Vimerge is offline
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The combat system is really awesome
other than the one little positioning bug i noticed at the first duel, it seems almost perfect to me
now work more on the content and u have urself an awesome server with the most original(working) combat system in the history of graal :P
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  #63  
Old 06-06-2008, 07:11 PM
xXziroXx xXziroXx is offline
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I am releasing a beta of the combat system. Right now it deals random damage between 0 and 9 whenever you attack, when I get back in a couple of hours I will implement the damage formula, THAC0 and AC.

Please, try it out, and post your suggestions etc. If you find a bug, please post about it, would be great if you could explain how it occurs.


To duel someone, say:

/duel <charactername>

For example "/duel Ziro". You have to wait for the other player to accept the duel, but if it isn't accepted within 60 seconds, it will time out and cancel the duel request.
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  #64  
Old 06-08-2008, 05:47 AM
grawlgamer grawlgamer is offline
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I'd like to see age of conan-like PVP which includes guilds building cities, castles, ship battles, and player owned houses, and sieges!
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  #65  
Old 06-09-2008, 01:40 AM
xXziroXx xXziroXx is offline
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Please, try it out, and post your suggestions etc. If you find a bug, please post about it, would be great if you could explain how it occurs.
No feedback yet, you guys make me wanna cry.
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  #66  
Old 06-09-2008, 02:01 AM
DrakilorP2P DrakilorP2P is offline
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No feedback yet, you guys make me wanna cry.
This obviously means that the system is flawless. A stunning feat worthy of attention. Make sure not to implode too many programmers' minds due to extreme levels of perfect mathematical beauty.
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  #67  
Old 06-09-2008, 02:06 AM
grawlgamer grawlgamer is offline
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I got on and you wouldn't answer me so I logged off, ziro.
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  #68  
Old 06-09-2008, 02:09 AM
cbk1994 cbk1994 is offline
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I got on and you wouldn't answer me so I logged off, ziro.
A lot of the time, scripters are scripting and don't look at the little PM icon in the bottom-right of the screen. I sure don't
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  #69  
Old 06-09-2008, 02:18 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by xXziroXx View Post
No feedback yet, you guys make me wanna cry.
Heh, I think I've given my fair amount of input and debugging :P
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  #70  
Old 06-09-2008, 10:58 AM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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No feedback yet, you guys make me wanna cry.
Well, I was idling for a while right after you initially mentioned something about releasing the combat system. Then I left and never come back. I was so looking forward to trying this too. Bad timing on my part I guess.



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I got on and you wouldn't answer me so I logged off, ziro.
Sorry.
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  #71  
Old 06-09-2008, 03:05 PM
xXziroXx xXziroXx is offline
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I got on and you wouldn't answer me so I logged off, ziro.
90% of the time that I don't reply, I'm either AFK, playing a game, watching a movie or even sleeping.

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Originally Posted by Ziro_of_the_Turks View Post
Sorry.
I laugh my ass off every time something like this happens.




And... I still haven't gotten around to implementing proper damage formula etc, been **** busy. Will work on that, as well as something cheesy that I won't reveal just yet
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  #72  
Old 06-09-2008, 10:50 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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as well as something cheesy that I won't reveal just yet
THE VICTORY THEME!

You know which one I mean.
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  #73  
Old 06-12-2008, 05:49 PM
xXziroXx xXziroXx is offline
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Implemented THAC0 and AC and whatever effects it have on combat, as well as the famous Critical Hit/Miss system (AD&D <3).

However, damage formula isn't fully completed, still think about how to do that one. It'll be based on AD&D edition 2, but I also want to add my own twist too it. Tough job indeed...

Now, if only I could get the rest of the staff required to make this server a success...


Quote:
Originally Posted by Ziro_of_the_Turks View Post
THE VICTORY THEME!
Aye, it would be nice, but I think that's copyrighted.
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  #74  
Old 06-12-2008, 10:01 PM
DrakilorP2P DrakilorP2P is offline
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Quote:
Originally Posted by xXziroXx View Post
Implemented THAC0 and AC and whatever effects it have on combat, as well as the famous Critical Hit/Miss system (AD&D <3).

However, damage formula isn't fully completed, still think about how to do that one. It'll be based on AD&D edition 2, but I also want to add my own twist too it. Tough job indeed...
Why don't you just copy an existing system straight off? It saves a lot of trouble and it's probably already tested for balance.

Quote:
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Aye, it would be nice, but I think that's copyrighted.
That shouldn't be a problem unless it's obvious that used their material. Tetris clones aren't copyright violations.
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  #75  
Old 06-12-2008, 10:04 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by xXziroXx View Post
Aye, it would be nice, but I think that's copyrighted.
This is Graal; it would fit nicely.
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fantasy, fidel castro, final fantasy, legends, mythic, mythic legends, project, rpg, turn based

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