Graal Forums  

Go Back   Graal Forums > Graal V6 forums > Announcements
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #1  
Old 05-20-2007, 03:39 AM
killerogue killerogue is offline
Registered Omega
killerogue's Avatar
Join Date: Apr 2006
Location: United States
Posts: 1,920
killerogue is on a distinguished road
Send a message via AIM to killerogue Send a message via MSN to killerogue
Quote:
Originally Posted by JkWhoSaysNi View Post
stuff
Well, to be honest I didn't know you could even return objects?

But so far all I've witnessed object functions to be usable with is this. prefix. I tried it with temp and it didn't work for the most part, I'll make sure to test that out again, but I think it should work in general tho.

E: Definitely only useable with this. prefix. The question is if this is so limited, can we get some more effective or in-depth uses of pointer functions. At this time I don't really see the use.
__________________


REMEMBER, IF YOU REP ME, LEAVE A NAME!

Quote:
Originally Posted by haunter View Post
Graal admins don't die. They go to hell and regroup.
Quote:
Originally Posted by Inverness View Post
Without scripters, your graphics and levels wouldn't do anything but sit there and look pretty.
Reply With Quote
  #2  
Old 05-21-2007, 11:34 PM
Inverness Inverness is offline
Incubator
Inverness's Avatar
Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
Inverness is a jewel in the roughInverness is a jewel in the rough
Quote:
Originally Posted by killerogue View Post
Well, to be honest I didn't know you could even return objects?
A TGraalVar that is an "Object" exists as a reference to the object so no matter where the variable is it will always point to a specific object. And yes, you can return object references.

It is something I used in my mud system, you construct all mud objects in a single array and return the object reference with the function. Having a master list prevents the object from being destroyed because of lack of references. Though I don't know what Graal does when all references are removed, I expect it similar to Java.
__________________
Reply With Quote
  #3  
Old 05-22-2007, 01:06 AM
Twinny Twinny is offline
My empire of dirt
Twinny's Avatar
Join Date: Mar 2006
Location: Australia
Posts: 2,422
Twinny is just really niceTwinny is just really nice
Send a message via AIM to Twinny
Quote:
Originally Posted by Inverness View Post
Though I don't know what Graal does when all references are removed, I expect it similar to Java.
Currently destroying a child staticvar within a parent staticvar leaves a pointer in the parent to the child. Basically it points to 0's. Highly annoying for debugging . Hopefully it will be fixed soon.
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.