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  #1  
Old 05-21-2010, 12:18 AM
Bell Bell is offline
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Originally Posted by Deeek View Post
When I talked to him about continuing my work on his server he stated that he quit graal and has no interest in returning, which implies his abandoment of the project. It's hard to prove heresay, of course - but it's safe to assume that we had a mutual agreement that was implied that the rights would be returned to me if this happened instead of floating around in the twisting nether.

I think there's some language that needs to be addressed about this. Is there anything in the ToS that's related? I would think that with Graal this would be a pretty important topic, what with projects and such stealing other's ideas, graphics, scripts and such there would be some definitions laid out (assuming the statement that Stefan/Unixmad hold all rights to intellectual property on their servers is true).
It used to spell it out quite clearly in the EULA but since the website change I've been unable to find it. Needless to say its been this way from day 1 and until such time as I'm told otherwise I'll enforce it the exact same way. Once uploaded to Graal it belongs to Graal. To break it down further, once uploaded to a server it belongs to that server. If a developer uploads something they made onto more than one server without first gaining permission from the original. We will check rc logs to see where it was first put up and give them the useage rights. If the original server no longer exists and there is no longer a record then there is obviously nothing we can do unless its known by others to have been a part of the now defunct server.

There is absolutely no way we can guarantee every script, image or tile to always remain the property of its original server. None of us have a photographic memory of every server ever developed for Graal. This is also why we will not start giving individual developers rights within themselves. It would make it that much harder to police. (And don't come back with the "you're just lazy" line) You should try to police this sometime, its not easy!

Dusty is entirely correct when he says its up to developers to be choosier where they work. There have been far too many removal demands just because some dev gets angry at an owner and demands their work be removed. Its their problem if they can't agree with a server owner/manager, not the PWA's.
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Old 05-21-2010, 01:41 AM
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Originally Posted by Bell View Post
It used to spell it out quite clearly in the EULA but since the website change I've been unable to find it. Needless to say its been this way from day 1 and until such time as I'm told otherwise I'll enforce it the exact same way. Once uploaded to Graal it belongs to Graal. To break it down further, once uploaded to a server it belongs to that server. If a developer uploads something they made onto more than one server without first gaining permission from the original. We will check rc logs to see where it was first put up and give them the useage rights. If the original server no longer exists and there is no longer a record then there is obviously nothing we can do unless its known by others to have been a part of the now defunct server.

There is absolutely no way we can guarantee every script, image or tile to always remain the property of its original server. None of us have a photographic memory of every server ever developed for Graal. This is also why we will not start giving individual developers rights within themselves. It would make it that much harder to police. (And don't come back with the "you're just lazy" line) You should try to police this sometime, its not easy!

Dusty is entirely correct when he says its up to developers to be choosier where they work. There have been far too many removal demands just because some dev gets angry at an owner and demands their work be removed. Its their problem if they can't agree with a server owner/manager, not the PWA's.
Just an interesting consequence... wouldn't everything in the Code Gallery be illegal to use (unless the person posted got it approved by Manager of the server they made it on)?

I'm pretty sure no one has.
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Old 05-21-2010, 07:53 PM
Bell Bell is offline
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Originally Posted by WhiteDragon View Post
Just an interesting consequence... wouldn't everything in the Code Gallery be illegal to use (unless the person posted got it approved by Manager of the server they made it on)?

I'm pretty sure no one has.
Agreed, scripts are the most difficult to monitor. For one thing, two different people could easily come up with the same script, or very similar ones. For the sake of argument though I personally think the focus is on things more visual since thats were the whole copycat syndrome comes in.
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Old 05-21-2010, 07:42 AM
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Old 05-21-2010, 11:26 AM
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It's a messed up system and only someone french can come up with it.
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Old 05-21-2010, 12:59 PM
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fixed
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Old 05-21-2010, 02:05 PM
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fixed
LOL rep+
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  #8  
Old 05-21-2010, 02:17 PM
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fixed
OWNT!! rep+
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Old 05-22-2010, 12:00 AM
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I think it looks kinda cool, I like the water.
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Old 05-22-2010, 07:36 PM
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Same as Dnegel, Looks nice nice nice ;o

You should finish it, you don't suck at gfx if you made that dude
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  #11  
Old 06-10-2010, 02:41 AM
DustyPorViva DustyPorViva is offline
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I found these help the tiles a bit, but they were really hard to work into 2 tiles so they might look as good as they should.

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  #12  
Old 06-12-2010, 07:53 PM
DustyPorViva DustyPorViva is offline
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Figured I'd post this. It's the swamp statue from pics1, though I've optimized it for my tilesets. The reason this is because the original is a whopping 47 colors. Ya, it's filled with gradients, so removing that bugger and replacing it with a more cleaner version will give you a lot more leeway... though I guess not too many customize pics1

Name:  untitled.PNG
Views: 3310
Size:  2.0 KB

Later I might just take pics1 and clean the hell out of, removing the most unused tiles(like the volcano tiles) so people can make more useful tilesets for their classic-type servers.
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  #13  
Old 06-12-2010, 09:34 PM
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Originally Posted by DustyPorViva View Post
The reason this is because the original is a whopping 47 colors.
Found it out a few months ago actually when I was playing around with the Pics1 tileset, I started wondering why it had so many colors.
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  #14  
Old 06-13-2010, 01:32 AM
DustyPorViva DustyPorViva is offline
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Well here it is, a clean pics1. Now, this isn't mean to be anything amazingly useful, but more of a base to start with.

See, right before 2k1(and the new Graal client) was released, pics1 got a major reworking. Along with it, lots of new graphics... things like the tree got a new uplift, new signs and so on... but also, a horrible standard in terms of efficiency. For example, the tree image itself uses a lot of colors when it shouldn't have. Also, a lot of circumstantial tiles were added that really were only useful to 2k1. Tons of tiles added just to tile corners of houses and trees that could have easily been fixed with images instead. Either way, pics1 ended up being bloated and full of crap, and even moreso, full of a bunch of ugly tiles no one ever uses.

So what I did was I took pics1 and cleaned out all the stuff you usually wouldn't use on an overworld. Not only does this clean up a lot of wasted colors(I got it from 256 to 210), but opens up a lot of space for you to add your own circumstantial tiles. I know when I make an overworld/server, I add tons of custom tiles to make the levels look nicer, fix a lot of tile errors, and to really open up a lot of possibilities. I suggest everyone else do the same whenever they start an overworld with pics1.

Really, that was a lot of talking just to say I removed a lot of **** from pics1... but it irks me at how poorly the tileset was handled. I may eventually compile all the custom tiles I make into this and post it again, but I dunno... problem is I am always coming up with new tiles and such, so every time I start a new overworld I end up with a different tileset completely(I always end up doing it from scratch).

Just remember, I removed a lot of tiles based on my personal opinion of the tileset, so you may see(or not see) tiles removed that you use, or see tiles that are not gone that you think should have been removed. It doesn't matter, though.
Attached Thumbnails
Click image for larger version

Name:	pics1_clean.png
Views:	3097
Size:	175.4 KB
ID:	51181  

Last edited by DustyPorViva; 06-13-2010 at 01:58 AM..
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  #15  
Old 06-13-2010, 01:41 AM
Soala Soala is offline
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What's that thing showing on the top of the snow/dirt path tiles? Some stone ?
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  #16  
Old 06-13-2010, 01:45 AM
DustyPorViva DustyPorViva is offline
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Oh, I forgot to fix that. That's actually an error in pics1 itself :P Like I said... very poorly planned tileset. I'll fix that now, as I had a few other things to fix as well.

edit: okay, fixed
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Old 06-13-2010, 06:48 PM
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This is pretty nice!

It looks as good as the old tileset, but uses less colors.
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Old 06-15-2010, 10:29 AM
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I really wished to be not limited in terms of tileset size...
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Old 06-17-2010, 12:13 PM
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I really wished to be not limited in terms of tileset size...
This^
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  #20  
Old 06-15-2010, 06:31 PM
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I think anyone thats ever fought with pics1 has threatened to 'fix' it. Only Dusty has the patience to attempt it to even this state. My attempts usually ended with Excedrin headache #437.
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Old 08-04-2010, 01:23 AM
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an edit on dustys church wall, with added extras.. (made for houses, all tiles fixed)
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Old 08-25-2010, 09:53 AM
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an edit on dustys church wall, with added extras.. (made for houses, all tiles fixed)
Nice, guess I never noticed these before. I really like the swirly wood texture
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  #23  
Old 08-29-2010, 03:24 PM
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Old 08-29-2010, 03:33 PM
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that must be a massive 42" computer led screen of about 3500*2200 pixels
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Old 08-29-2010, 03:42 PM
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that must be a massive 42" computer led screen of about 3500*2200 pixels
yeah but sadly, there is the BSoD, so I doubt it will work fine
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Old 03-02-2011, 03:02 PM
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that must be a massive 42" computer led screen of about 3500*2200 pixels
???
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Old 08-29-2010, 06:01 PM
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Old 08-29-2010, 06:45 PM
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Blue screen! *runs*
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Old 10-02-2010, 03:05 PM
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I've made those for Ruins but well.. I finaly decided to use much more simple ones. Enjoy!


Name:  soala_roadstuff.png
Views: 2049
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Old 10-02-2010, 03:55 PM
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FYI Dusty, using a bunch of your tiles on Maloria.
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Old 10-13-2010, 11:24 PM
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Here are quick icons I've made today for Ruins' chat interface, but I decided to share them too! Feel free to use them for anything, though they are not fully pixeled as I used some AA to make them look smooth.
Name:  ruins_chat-global.png
Views: 2084
Size:  367 Bytes / Name:  ruins_chat-group.png
Views: 2056
Size:  451 Bytes / Name:  ruins_chat-army.png
Views: 2098
Size:  324 Bytes / Name:  ruins_chat-local.png
Views: 2053
Size:  431 Bytes

EDIT: All icons are 16x16. I will eventualy post more in the future

Last edited by Soala; 10-14-2010 at 10:09 PM..
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  #32  
Old 02-22-2011, 04:52 AM
The_Federov The_Federov is offline
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I like the Tiles, The Side walk looks real great.
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Old 03-02-2011, 02:37 PM
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I know they might not be super fantastic, but if you want, you're free to use these in replace of the current pics1 tiles.

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Old 04-02-2011, 03:42 PM
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does anyone have any spare modern tiles that they never plan on using? i wanna make a zombie minigame.
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Old 04-10-2011, 07:22 PM
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Old 04-10-2011, 08:43 PM
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Old 04-11-2011, 06:03 AM
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Very nice, I might play around with these haha
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Old 05-04-2011, 01:23 AM
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Old 05-04-2011, 01:30 AM
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Old 05-04-2011, 02:26 AM
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The entire world actually takes place in the tree tops. The trees in the tileset are just really tall.
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