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Old 07-31-2017, 12:44 AM
maximus_asinus maximus_asinus is offline
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Help me weed out bad practices.

So I was scripting in an online editor and was annoyed by the people popping into the level to see what I was working on. So I scripted a system to remove players froma level in the offline editor in GS1. As part of my practice learning GS2 I want input on mistakes I made, how to make the script more efficient, design security for the NPC, and finally convert the script into GS2. Any advice is appreciated.

PHP Code:
// Script to add/remove players from ban list
if (playerchats) {
  if (
strequals(#a,maximus_asinus)) {
    
if (startswith(/add,#c)) {
      
tokenize #c;
      
this.duplicate false;
      if (
strequals(#t(1),#a)) {
        
setplayerprop #c,You cannot ban yourself.;
      
}
      else {
        for (
i=0;i<sarraylen(server.warp);i++;) {
          if (
strequals(#I(server.warp,i),#t(1))) {
            
this.duplicate true;
          }
        }
        if (
this.duplicate == true) {
          
setplayerprop #c,"#t(1)" is already on the ban list.;
        
}
        else {
          
addstring server.warp,#t(1);
          
setplayerprop #c,Added "#t(1)" to the ban list.;
        
}
      }
    }
    if (
startswith(/remove,#c)) {
      
tokenize #c;
      
for (i=0;i<sarraylen(server.warp);i++;) {
        if (
strequals(#I(server.warp,i),#t(1))) {
          
deletestring server.warp,i;
          
setplayerprop #c,Removed "#t(1)" from the ban list.;
        
}
      }
    }
  }

PHP Code:
// Script that removes the player
if (createdtimeout 0.05;
if (
timeout) {
  for (
i=0;i<sarraylen(server.warp);i++;) {
    if (
strequals(#I(server.warp,i),#a)) {
      
setplayerprop #c,You're banned from this level.;
      
setlevel2 onlinestartlocal.nw,30,30;
    }
  }
  
timeout 0.05;

I'm assuming placing a for loop inside a never ending timeout is bad practice and possibly process intensive. Can you manipulate another player's level and coordinates through a script like this? That way I could remove the player when I add them to the list and only have a playerenters check to see if they're on the list which would eliminate the timeout completely. This would also help me understand how you can manipulate other players via script.

Also I think I read that variables can now be assigned text values in GS2 like how strings work in GS1. Can you manipulate those variables in the same way as I am doing it in my script? If so, how?
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