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Old 05-06-2015, 09:39 PM
devilsknite1 devilsknite1 is offline
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Player Classes and Variables

I am attempting to create player. variables through a player-joined class. If this is not possible, then I suppose that is valuable information, and I will resort to something like clientr. variables, but nonetheless, I thought logically I would be able to create player. variables within a class when it's joined by using this. variables in the class.

I am attaching a class to a player upon log-in in the Control-NPC, as such:

PHP Code:
function onActionPlayerOnline() {
  
player.join"foobar" );

Afterwards, in the class itself, I am attempting to set the player variables:

PHP Code:
function onCreated() {
  
this.foo 1;
  
this.bar 2;

I have also attempted the following within the class:

PHP Code:
function onCreated() {
  if ( 
this.foo == NULL && this.bar == NULL ) {
    
createVariables();
  }
}

function 
createVariables() {
  
this.foo 1;
  
this.bar 2;

I have also attempted using a weapon NPC to check the player variables and then consequently call upon a public function within the class to set said player variables:

Weapon NPC:
PHP Code:
function onCreated() {
  if ( 
player.foo == NULL && player.bar == NULL ) {
    
player.createVariables();
  }

Class NPC:
PHP Code:
public function createVariables() {
  
this.foo 1;
  
this.bar 2;

I thought this was a simple matter, but I'm not getting any return from what I can tell. Any ideas?

EDIT: Solved. For future reference for all of those rusty folk like myself out there, here is what worked for me:

Control-NPC:
PHP Code:
function onActionPlayerOnline() {
  
player.join"foobar" );
  if ( 
player.foo == NULL && player.bar == NULL ) {
    
player.createVariables();
  }

Class NPC:
PHP Code:
public function createVariables() {
  
this.foo 1;
  
this.bar 2;


Last edited by devilsknite1; 05-06-2015 at 10:23 PM..
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