i noticed that when you set maxchars on a GuiMLTextEditCtrl object that it is actually limiting the input to one character less than what is specified, for example if i set GuiMLTextEditCtrl.maxchars = 500;, it will instead limit the input to 499 characters
on the other hand if i set maxchars on a GuiTextEditCtrl object, the input is limited to the exact amount of characters specified
this is an easy bug to work around but i think its worth pointing out!
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