Why is there still a subscription system for playerworlds/gold servers?
Most of Graal's playerbase seems to hang out on the iPhone these days. I'm guessing that's where the majority of the revenue comes from too.
I'm going to go out on a limb here and guess that Graal doesn't make much money from the ~70 (and dwindling) players who actually play on the Gold/Playerworld servers.
Yet unless you shell out $30 (for a game nobody plays) you can't really have a particularly fun experience. Trials and lifetime subscriptions were an okay system when Graal was more active, but it became less viable as the subscriptions became yearly, and now it's almost ridiculous that this system is still in place (not to mention so expensive) even though Graal has a miniscule amount of users.
All it seems to do is screw over the oldbies who are still hanging on to decade old servers that are dying due to the fact that most of the other old players have moved on, and nobody new wants to pay money for something like this- especially when the iPhone/Facebook app is available instead.
It just seems like a model that, while once may have been justified, is now only fueling the deaths of these playerworld servers. What exactly is the point? Do they even make a significant portion of money from people buying playerworld/gold subscriptions?
At the very least, I don't think the pricing should be so absurd. Or maybe people shouldn't have to pay for something as simple as like, Valikorlia, which is basically d&d that uses the Graal client. |
Last edited by Project_Phase; 11-15-2013 at 10:44 AM..
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