So I have been playing around with shoot and onActionProjectile on a modern server I have been working on and have noticed that onActionProjectile gets called if the bullet is very close to the player, why would it do this? This can be very annoying if the bullet doesn't actually hit you and you take damage.... What would be the best way to overcome this? I don't think there are coods from the projectile which are sent along with it???
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Originally Posted by GULTHEX
so i think the problem is that onactionclientside isint a real function