So....
------------------------------------------------------------------------------------------------------------------------------------------
Tilesets
PHP Code:
newtilesets=true/false
newtilesetlevels=comma seperated list of levels
Whether all levels will use the new tileset layout, or a match list of levels that shall. This will influence collision behavior (onwall script function, serverside projectile hit detection, etc.) on server-side only.
You can specify just the start of the level name if you want to include a lot of levels at once (newtilesetlevels=myquest will switch on new tileset onwall behavior on server-side for myquest1.nw, myquest2.nw etc.).
------------------------------------------------------------------------------------------------------------------------------------------
That's for type 1 tilesets. Obviously, we used to have a type 1 tileset and needed that for it to work. If you have this set with a type 0 tileset, default things like drops will not work, because drops, I'm guessing from experiences now, pick up of bushes/pots/rocks, and a few other things do not work on type 1.