A little while ago I tossed around the idea of making my own little Zelda-inspired game. I feel I've gotten quite a bit of experience emulating Zelda with Graal, not only with gameplay design but the core mechanics. But... Graal is very similar to Link to the Past, and I've been working with Graal for a long time... crunching the number and code to emulate LttP is the same ol' same ol' now and I tried it, it's pretty boring for me. So I decided to go a slightly different route: the Gameboy Zelda games. I do have some experience evaulating/emulating the game, as I coded a little clone in Java as a learning experience:
So a few days ago I spent a little bit of free time here and there stabbing at graphics(thankfully some of these tiles can be spat out insanely fast) and here's what I got so far:
If you're interested, I am slightly adhering to the actual GBC color restrictions, though just to ensure I capture the feeling. The main restriction I'm interested in is 4 colors per 8x8 tile. I grabbed a palette offline but there really isn't an official palette, just colors grabbed from various games(and apparently the GBC supports around 32k colors) so I use what's provided and tweak some colors here and there.
Last edited by DustyPorViva; 08-04-2012 at 06:42 AM..