09-22-2011, 09:22 PM
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Banned
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Join Date: Jul 2004
Location: London
Posts: 2,029
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Gani LockZ
When opening gani's as a text file, we can use such options as COLOREFFECT, ZOOMEFFECT, ATTACHSPRITE etc in order to manipulate specific sprite indexes.
I would like to see the equivalent of "LOCKZ index#" implemented as a means to prevent specific sprites from raising after an increase of player.z, similarly to how sprite index 0 (shadow) is automatically locked to the base of the player. |
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