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Old 04-11-2011, 04:56 PM
Crow Crow is offline
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Very awesome staff "panel"

So, Emera's thread reminded me I wanted to release my little staff tool to you guys. Here you go!


The idea and design is a blatant rip off of the tool Era (used to?) use, sorry guys It looks a little cooler, though, and is full of awesome. You can add new items to the tool easily without even really touching the main portion of the code. First off, here's the code:

PHP Code:
//#CLIENTSIDE
function onCreated() {  
  
// staff tool stuff
  
this.toolOn false;
  
this.toolIdx 0;
  
  
// add new items here
  
this.toolEntries = {
    { 
"Exit""block.png" },
    { 
"Update Level""block.png" }
  };
}

// draw the staff tool
function DrawTool(create) {
  
// create image objects
  
if (create) {
    
// background
    
temp.GraalControl.width this.toolEntries.size() * 20;
    
temp.GetPolyRect(temp.xGraalControl.height 104this.toolEntries.size() * 4064);
    
with (findImg(200)) {
      
polygon temp.p;
      
red green blue 0;
      
alpha 0.75mode 1;
      
layer 5;
    }
    
    
// text
    
with (findImg(201)) {
      
temp.8;
      
GraalControl.height 58;
      
text thiso.toolEntries[thiso.toolIdx][0];
      
font "Arial"zoom 0.5;
      
red green blue 1;
      
layer 6;
    }
    
    
// icons
    
for (temp.0this.toolEntries.size(); i++) {
      
with (findImg(202 i)) {
        
temp.40;
        
GraalControl.height 96;
        
image thiso.toolEntries[i][1];
        
partx party 0;
        
partw parth 32;
        
alpha 0.5mode 1;
        
layer 6;
      }
    }
  }
  
  
// update text & alpha
  
findImg(201).text this.toolEntries[this.toolIdx][0];
  
  
temp.ci this.toolIdx// current tool
  
temp.li = (ci ci this.toolEntries.size() - 1); // last tool
  
findImg(202 ci).alpha 1;
  
findImg(202 li).alpha 0.5;
}

// reposition the staff tool when resizing Graal
function GraalControl.onResize(nwnh) {
  if (!
this.toolOn)
    return;
  
  
DrawTool(true);
}

// keyboard stuff
function GraalControl.onKeyDown(code) {
  if (
code == 69) { // E
    
if (!this.toolOn) {
      
this.toolOn  true;
      
this.toolIdx 0;
      
      
DrawTool(true);
    } else {
      
this.toolIdx++;
      
this.toolIdx %= this.toolEntries.size() - 1;

      
DrawTool(false);
    }
  } elseif (
code == 87) { // W
    
if (!this.toolOn)
      return;
    
    
temp.ReplaceText(this.toolEntries[this.toolIdx][0].upper(), " ""_");
    (
"StaffTool" temp.f)();
  }
}


// close staff tool
function StaffToolEXIT() {
  
this.toolOn false;
  
hideImgs(200201 this.toolEntries.size());
}

// update level
function StaffToolUPDATE_LEVEL() {
  
shared.chat("");
  
sleep(0.05);
  
shared.chat("update level");
}


// Dusty's, restyled
function ReplaceText(txtab) {
  if (
txt.pos(a) < 0)
    return 
txt;
  
  
temp.len a.length();
  
temp.txtpos txt.positions(a);
  
temp.newtxt txt.substring(0txtpos[0]);
  
  for (
temp.itemp.txtpos) {
    
temp.txt.substring(temp.len).pos(a);
    
temp.newtxt @= b
    
temp.newtxt @= txt.substring(temp.lentemp.p); 
  }
  
  return 
temp.newtxt
}

// Crow's :3
function GetPolyRect(xywh)
  return { 
xywywhx}; 

To use it, press E to open the menu and scroll through the items, then W to "use" the highlighted item.

To add more items, just edit the this.toolEntries array in the onCreated() event and also add a function for your new item. Functions are prefixed with "StaffTool" and then the name of the item is added, with all upper case and spaces replaced with underscores. So if your item's name is "Do some crazy StUfF", the function that's being called is StaffToolDO_SOME_CRAZY_STUFF.

Second entry in the item arrays is the icon; change if you want to.


This should run just fine, but it was "dry-stripped" (didn't test it) from an existing system that is way bigger than just this stuff. Report any problems, pretty please.

End product can look like this:
Click image for larger version

Name:	stafftool.jpg
Views:	497
Size:	18.0 KB
ID:	52689


Enjoy! <3
__________________

Last edited by Crow; 04-11-2011 at 05:24 PM..
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