Quote:
Originally Posted by cbk1994
From a technical standpoint, all sounds are clientside, but it's definitely not impossible to play sounds for everyone. Not sure where TSA got that idea. Guns do that every time you shoot them.
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What idea? I know that you can do a "for" loop clientside and play the sound clientside for all players in the level, I never implied you couldn't. However, I was under the impression that is what the other guy was suggesting. Sorry if there was confusion. I'd have thought people would know me well enough to know what I meant was assumed knowledge
