Quote:
Originally Posted by tempandrew
It's not that people are really getting through to places where they shouldn't, it just looks ugly that people can jump onto walls. Every time I see this, I have to open the level, shift everything a tile over. I shouldn't have to incorporate more scripts which can make more lag to fix a problem that Stefan should be fixing himself.
This is the problem with charging money for Graal. If you're going to charge money for a game, you should be prepared to be on top of **** like this.
And as far as how this bug actually came to be, I'm guessing movement has been made more float based, so people are probably moving at something slightly above 1 tile at a time (maybe like 1.001), so perhaps that tiny float value eventually adds up, and at x=15 and x=1.5, the onwall detection (which, if you're even 1 pixel on a tile, you can walk over it) fails and you can get through it.
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No one here mentioned in the slightest that you should make your own movement script to fix this. Pretty much everyone is in agreement that it needs to be fixed by Stefan.
And yes, movement speed is not a very clean number. I think last time I checked you move with level 3 shield at .6000000001 or something like that, depending on which direction you're moving.