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Old 02-17-2009, 06:47 AM
Tyhm Tyhm is offline
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Clientside Lag Scan

Is there a quick and easy way to tell how bad the client's currently lagging? I mean, is there something like player.framerate(); //returns the player's framerate? I don't imagine it'd be that hard to make a script that counts up and compares to the timevar every 5 seconds, but if there's an easier way I'd rather use that...
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