I didn't mean to bring this up as a forum thread but it seems I can't ever find Stefan to tell him my self. Plus I would like the Graal public to be aware of such a glitch.
I recently just compiled a really nice set of systems, levels and tilesets that all use tilelayers. I edited the .nw files of each level on the overworld and placed tiles on both layer 0 and layer 1. When I enter any of these levels (I put layer 1 at 50% transparency so I can see both layers) all of the tiles on both layers load perfectly fine without failure. The problem is, when these levels are inside of a map, there is a major error: on almost all of the levels, only layer 0 (the default layer) is loaded.
Through enough debugging and checking into this I have managed to get the following:
- When a player is on a gmap, the level he enters onto loads perfectly fine.
- When he is on this gmap, all levels bordering his own are loaded by the gmap. (We all know this much)
- All .nw data loaded from these levels through the gmap (not the one that is entered onto when first entering the gmap) will ONLY load data on layer 0.
- The gmap still shows that there are two tilelayers but the data on layer 1 is all empty (except for the first level entered onto).
I am basically asking for just this:
Could you (Stefan) possibly make it so that when levels are loaded through the gmap, ALL .nw data is loaded?
Thank you
