I've scripted a bomb, using the scheduleEvent command to plan an explosion.
Since we have custom movement on Graal2001 (Bomy Island), the canbecarried(); command doesn't work.
Is there a way to check how many time has been past since I scheduled the event? I'm using sleep in the script also, so don't come with timeouts please.
Daniel: HoudiniMan is a bad guy =p
*Bell: rofl. I first read that as houdini is a bad man. like the little kid that wants his mommy to keep her away from that boogie man
Daniel: xD
*Rufus: I wouldn't want my kids around him.