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Old 01-30-2011, 05:30 PM
Rufus Rufus is offline
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Pricing Changes - Why wait for v6?

I think we've all read in a few different threads that the way the pricing system works on Graal is to be changed when v6 is released. If it is true, and the way the pricing is done on Graal is going to be changed, why wait?

It's currently 10.16am (EST) and it's a Sunday; not really a time you expect to see high traffic on Graal. However, there's currently 483 players on Era iPhone and 1226 players on Classic iPhone. If you compare that to who is currently online on the PC version (58 on Maloria, 54 on Zodiac, 33 on Era, 11 on Unholy Nation) the difference (1709:156) is massive, or at least for Graal anyway. The two iPhone servers have 11x more players than the four PC servers, why isn't this being taken advantage of (lol) in a way that's positive to the PC community?

I've spoken to a lot of the iPhone players, a few didn't even realize there was a PC version, but a lot of them are aware. If you ask them why they don't play they'll say it's too expensive and responses like, "$40 for playing the same game with fewer people?" are not uncommon. I really don't blame them either, I don't pay for this, and I'd bet it's the same for like 90% of the people I know on Graal. Apparently this has been realized, but if you're going to be attempting to fix this, why wait for v6 to come out? I'm pretty sure the issues that would be addressed with a change like this are not connected to the client itself.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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