Graal Forums  

Go Back   Graal Forums > Development Forums > Graphic Design
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 03-08-2012, 09:13 AM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Lightbulb Community Project: New Tileset

Okay, so I know I've been talking about this forever, but I'm finally making a thread about it.

It's been years upon years since pics1.png was created. And since then, we've had hundreds of servers that have customized it for their own use. However, there isn't a single version out there that has been completely revised. They always wind up incomplete.


So, let's change that and work with each other on making a new one that can be used across all servers.

This is a community project, so even though there's going to be competition, I don't want to see people at each other's throats over it. We are all working toward a common goal.


Rules

1. I will be facilitating the project, and will do my best to keep my opinion out of the discussion. If I do share my opinion, it will come as positive reinforcement.

2. Instead of re-posting the tileset over and over, just post the tiles you want to be included. I will do what I can to inject your work into the final copy. This includes aligning your tiles into the grid, and converting them to 8-bit colors when the time comes.

3. Generally speaking, any new tiles which replace the old ones will be accepted unless there is strong disapproval from lots of people. But the fact still remains that those old tiles will still need to be replaced. So if you disapprove, keep in mind that we will need a more suitable replacement eventually.

4. I may ask users to move on to editing tiles for different regions that have not been completed. Especially if there is too much competition going on over a particular section of the tiles.

5. Please try to sample colors from the tileset's pre-existing palette. Too many colors in some tiles might result in color loss when it gets converted down to 8-bit. You can use more than what's there, but if it looks terrible after conversion, you will need to reduce the amount of colors you've used.

6. You can either revise or change tiles. If you are revising them, bushes need to stay as bushes, rocks should stay as rocks, and so on. However, if you are changing some of them completely, you should seek approval from others.

7. Keep your tiles within the constraints of the area in which you wish to insert them. If you make something that's too large to fit in the space where it needs to be, I can try to chop it up and put some of the remaining tiles elsewhere, but too much of that is a problem.

8. As always, don't submit tiles which are 'borrowed' from other servers or games. This includes other game-making programs like RPG Maker and so on.




Because it has been released as a free resource and contains a fair number of tiles which have already been revised, I chose Dusty's tileset for our base image. However, if you want to replace anything in that image, please feel free to post what you've got.

The base tileset image is below, along with samples from the free tiles thread which may be included later as well. New tiles need to be submitted in the same fashion as these samples, so that I can work them into the tileset.

As we keep going, I will periodically post updates to the tileset, so people can see what it's looking like so far.
Attached Thumbnails
Click image for larger version

Name:	dustynewpics1yb1.png
Views:	5067
Size:	199.6 KB
ID:	54340   Click image for larger version

Name:	freetiles.png
Views:	4342
Size:	5.6 KB
ID:	54341   Click image for larger version

Name:	stairs2.png
Views:	4252
Size:	30.1 KB
ID:	54342   Click image for larger version

Name:	freetiles1.PNG
Views:	4420
Size:	18.3 KB
ID:	54343  
Reply With Quote
  #2  
Old 03-08-2012, 10:15 AM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Please excuse the double-post, but here's a revision with some of the samples loaded in. Feel free to test them and post screenshots as we go along.
Attached Thumbnails
Click image for larger version

Name:	pics2.png
Views:	4357
Size:	190.7 KB
ID:	54346  

Last edited by Draenin; 03-08-2012 at 10:34 AM..
Reply With Quote
  #3  
Old 03-08-2012, 11:01 AM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
I think the wooden chest worked a lot better. Also, replacing that stone thingy in the left part of the tileset with Dusty's black one doesn't seem like a good idea. Hedge tiles still need the colors adjusted, they're too saturated.
Reply With Quote
  #4  
Old 03-08-2012, 12:06 PM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
I'll make those changes in the next revision, after we get some more tiles. Thanks for the notes.

Last edited by Draenin; 03-08-2012 at 03:31 PM..
Reply With Quote
  #5  
Old 03-08-2012, 03:35 PM
callimuc callimuc is offline
callimuc's Avatar
Join Date: Nov 2010
Location: Germany
Posts: 1,015
callimuc is a splendid one to beholdcallimuc is a splendid one to beholdcallimuc is a splendid one to beholdcallimuc is a splendid one to beholdcallimuc is a splendid one to behold
Here the snow tiles fixed to the tree style. Maybe you shouldn´t save the tileset in 8bit next time aswell

Click image for larger version

Name:	fixed.png
Views:	3068
Size:	13.1 KB
ID:	54355

Maybe you could also add the tree/grass, snow and fixed cliff tiles from this tileset by dusty (on the right side)
Click image for larger version

Name:	pics2.png
Views:	5431
Size:	240.3 KB
ID:	54356
__________________
MEEP!

Last edited by callimuc; 03-08-2012 at 11:30 PM.. Reason: changed image to an attachment
Reply With Quote
  #6  
Old 03-08-2012, 05:37 PM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
I will try to work in some of those tiles as well. At the moment, I am unscrambling the tiles and re-arranging them so they're easier to work with.


But before I get too deep into that, anyone know if it's possible to re-define what tiles are blocking, non-blocking, swimming, and so forth through a script?

If not, I may need to look for a template which defines where those kinds of tiles need to be.

Last edited by Draenin; 03-08-2012 at 06:05 PM..
Reply With Quote
  #7  
Old 03-08-2012, 08:29 PM
geneticfrog geneticfrog is offline
Registered User
Join Date: Aug 2005
Location: Canada N-B
Posts: 294
geneticfrog can only hope to improve
Send a message via AIM to geneticfrog Send a message via MSN to geneticfrog
good idea and good cause.

if you do a google search you can probably find the old template that shows all the specific limits for each type of tile.


by the way the first trees look like they are inspired/edited from RPG makers past tree designs and the tomb stone.

however graal is made off edited zelda tilesets and scaled up thus why Pics1.png has outlines that are 2 pixels thick.
exmaple:
__________________
Jer ^__^

Last edited by geneticfrog; 03-08-2012 at 09:38 PM..
Reply With Quote
  #8  
Old 03-09-2012, 01:52 AM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Alrighty. I think I'm going to work with the 'Type 1' template for tiles, since it allows me to group stuff more easily.
Reply With Quote
  #9  
Old 03-09-2012, 03:56 AM
Tricxta Tricxta is offline
The Muffin Man
Tricxta's Avatar
Join Date: Oct 2010
Location: Australia
Posts: 563
Tricxta is just really niceTricxta is just really nice
Quote:
Originally Posted by Draenin View Post
Alrighty. I think I'm going to work with the 'Type 1' template for tiles, since it allows me to group stuff more easily.
You mean type 0?

Also this tileset seems like it's going to be a compilation of mainly dusty's work :P
Reply With Quote
  #10  
Old 03-09-2012, 04:40 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Quote:
Originally Posted by Draenin View Post
Alrighty. I think I'm going to work with the 'Type 1' template for tiles, since it allows me to group stuff more easily.
Be warned that while type 1 allows more organization it comes at a cost. There is so much room allocated to nonblocking tiles that isn't needed that almost every other type(except for blocking) ends up with very little. The biggest issue is water, you only get a dozen or so tiles for all the water in the entire tileset.

Not to mention it requires creating any level using this as a base instead of pics1... and when it offers almost exactly the same thing as pics1 except organized differently that can be quite frustrating.
Reply With Quote
  #11  
Old 03-09-2012, 05:25 AM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Quote:
Originally Posted by DustyPorViva View Post
Be warned that while type 1 allows more organization it comes at a cost. There is so much room allocated to nonblocking tiles that isn't needed that almost every other type(except for blocking) ends up with very little. The biggest issue is water, you only get a dozen or so tiles for all the water in the entire tileset.

Not to mention it requires creating any level using this as a base instead of pics1... and when it offers almost exactly the same thing as pics1 except organized differently that can be quite frustrating.
I think we'll be okay when it comes to space. A lot of tiles in pics1.png are just recolored versions of normal tiles, and a good portion of tiles like the ones in the lava section can probably be remade or tossed out completely.

As I've been re-organizing tiles, I've found ways to make them more compact and easier to locate. This will be a major benefit to level artists who sometimes have trouble locating single tiles that are randomly placed in the Type 0 tileset because of space limitations. Not to mention, it also frees up a lot of space that we'll need for new objects.

However, using Type 1 basically means that old servers using pics1.png for their levels would not be able to just upload this tileset and change their server completely. Since this is an attempt at totally new tiles, they would be best used on new servers. But, that isn't to say that I can't re-scramble them for Type 0 once we're finished.


It's a slow process, but here's what I've got so far. The tiles on the left are in no particular order.

I'm just trying to get stuff like trees, cliffs, water, and objects put together before I put them into Type 1 format. As I progress, tiles that have been transferred are being blacked out so I can tell what's left. The stuff in the top-left may be disorganized right now, but I'll be arranging them very neatly into rows when it comes time to do so.
Attached Thumbnails
Click image for larger version

Name:	pics2.png
Views:	5361
Size:	171.9 KB
ID:	54364   Click image for larger version

Name:	dustynewpics1yb1.png
Views:	4247
Size:	101.9 KB
ID:	54365  

Last edited by Draenin; 03-09-2012 at 06:05 AM..
Reply With Quote
  #12  
Old 03-15-2012, 05:54 PM
MattKan MattKan is offline
the KattMan
Join Date: Aug 2010
Location: United States
Posts: 1,325
MattKan is a splendid one to beholdMattKan is a splendid one to beholdMattKan is a splendid one to beholdMattKan is a splendid one to beholdMattKan is a splendid one to behold
Send a message via AIM to MattKan
Why don't we all just work on a pics2.png?
Reply With Quote
  #13  
Old 03-15-2012, 06:42 PM
Emera Emera is offline
Delterian Hybrid
Emera's Avatar
Join Date: Mar 2011
Location: Newcastle Upon-Tyne
Posts: 1,704
Emera is a jewel in the roughEmera is a jewel in the rough
Quote:
Originally Posted by MattKan View Post
Why don't we all just work on a pics2.png?
This. That's how it's going to turn out anyway :P
__________________
Reply With Quote
  #14  
Old 03-15-2012, 07:10 PM
Galdor Galdor is offline
░▒▓██▓▒░
Galdor's Avatar
Join Date: Feb 2004
Posts: 2,434
Galdor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond reputeGaldor has a reputation beyond repute
... I don't like the cliffs, sorry.
__________________
Links
Draenin's Villains
Draenin's Quests

My Albums
Quote:
Originally Posted by Unixmad
This forums is going worst each day.
Reply With Quote
  #15  
Old 03-15-2012, 07:11 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
trust me when i say those cliffs look awful ingame.
__________________
Reply With Quote
  #16  
Old 03-16-2012, 08:22 AM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Quote:
Originally Posted by MattKan
Why don't we all just work on a pics2.png?
That's what this thread is for.

I'm just here to arrange things and add them into the tileset so that we can make the most of the space we've got.

Last edited by Draenin; 03-16-2012 at 08:34 AM..
Reply With Quote
  #17  
Old 03-17-2012, 02:41 AM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
I don't like most of the tiles used on the left side (trees and shrubs look great, large bolder and cliffs do not) and watch for repeating tiles on the right side.

My personal suggestion also is to make border tiles for the roof that do not include the color of the roof. That would save so many places for tiles.
__________________
Save Classic!
Reply With Quote
  #18  
Old 03-18-2012, 01:25 AM
anubis_wing anubis_wing is offline
Registered User
anubis_wing's Avatar
Join Date: Aug 2005
Location: Canadia
Posts: 2,963
anubis_wing will become famous soon enough
I like the castle tiles :O
Reply With Quote
  #19  
Old 03-18-2012, 02:18 AM
MattKan MattKan is offline
the KattMan
Join Date: Aug 2010
Location: United States
Posts: 1,325
MattKan is a splendid one to beholdMattKan is a splendid one to beholdMattKan is a splendid one to beholdMattKan is a splendid one to beholdMattKan is a splendid one to behold
Send a message via AIM to MattKan
Quote:
Originally Posted by Draenin View Post
That's what this thread is for.

I'm just here to arrange things and add them into the tileset so that we can make the most of the space we've got.
Well, tbh, it should just be an edit of pics1.png so existing levels can be optimized without having to be completely remade...
Reply With Quote
  #20  
Old 03-18-2012, 10:32 AM
Crow Crow is offline
ǝɔɐɹq ʎןɹnɔ
Crow's Avatar
Join Date: Dec 2006
Location: Germany
Posts: 5,153
Crow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond reputeCrow has a reputation beyond repute
Quote:
Originally Posted by MattKan View Post
Well, tbh, it should just be an edit of pics1.png so existing levels can be optimized without having to be completely remade...
I agree. Although one could also write a script to convert pics1 levels to another tileset, at least if it features all (or most) of the original tiles somewhere.
Reply With Quote
  #21  
Old 03-18-2012, 10:49 AM
Fulg0reSama Fulg0reSama is offline
Extrinsical Anomaly
Fulg0reSama's Avatar
Join Date: Sep 2009
Location: Ohio
Posts: 3,049
Fulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant futureFulg0reSama has a brilliant future
Should just make it a "mod" for Graal as in the sense as HoN makes custom texture packs for you to download for your hero. (If that still happens that is)
You could even build upon it by improving the default pieces.
__________________

Careful, thoughts and opinions here scare people.
Reply With Quote
  #22  
Old 03-18-2012, 05:30 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,746
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Quote:
Originally Posted by MattKan View Post
Well, tbh, it should just be an edit of pics1.png so existing levels can be optimized without having to be completely remade...
I completely disagree, the original pics1 has ugly tiles, erroneous tiles, redundant tiles, and completely obsolete tiles not to mention that is extremely frustrating to navigate through as a novice LAT (even I have issues and I've worked with the thing for almost a decade). Even a simple clean up of these tiles would probably break a large number of levels.

What needs to happen is a new pics1.png tileset be worked on in the form of a collaboration sort of like what is happening here (sorry Draenin, I think it was a mistake to choose the type 1 tileset, you're going to be extremely limited by blocking vs non blocking tiles). I am also going to push for transparency in the tileset for layer support. Dusty had the right idea when he started a pics1.png tileset for layering (big surprise).
__________________
Save Classic!
Reply With Quote
  #23  
Old 05-28-2012, 08:16 AM
MattKan MattKan is offline
the KattMan
Join Date: Aug 2010
Location: United States
Posts: 1,325
MattKan is a splendid one to beholdMattKan is a splendid one to beholdMattKan is a splendid one to beholdMattKan is a splendid one to beholdMattKan is a splendid one to behold
Send a message via AIM to MattKan
Bump.

Anybody still wanna go through with this?
Reply With Quote
  #24  
Old 05-28-2012, 05:01 PM
Emera Emera is offline
Delterian Hybrid
Emera's Avatar
Join Date: Mar 2011
Location: Newcastle Upon-Tyne
Posts: 1,704
Emera is a jewel in the roughEmera is a jewel in the rough
I'd also love to see the end product of this.
Reply With Quote
  #25  
Old 05-29-2012, 03:22 AM
Devil_Lord2 Devil_Lord2 is offline
David K?
Devil_Lord2's Avatar
Join Date: Apr 2011
Location: PA, MD.
Posts: 643
Devil_Lord2 can only hope to improve
Anyone else find this thread amusing? Only Callimuc has actually contributed tiles..
I wouldn't doubt he has given up due to lack of help and due to heavy criticism in an open project... This is why nothing gets finished lol...

There first should have been brainstorming and images given.
Rule one of brainstorming, don't shoot down anyones ideas until the end of the session.
__________________

Digital Media Artist - David K? </3 (UnLoved)
www.davidkrout.com
www.twitch.com/DavidKkz



Reply With Quote
  #26  
Old 05-29-2012, 06:17 AM
Clockwork Clockwork is offline
ᶘ ᵒᴥᵒᶅ...ᶘ ಠᴥಠᶅ❤...ℳℴℯ
Clockwork's Avatar
Join Date: Feb 2007
Location: Pennsylvania
Posts: 2,071
Clockwork has a brilliant futureClockwork has a brilliant futureClockwork has a brilliant futureClockwork has a brilliant futureClockwork has a brilliant futureClockwork has a brilliant futureClockwork has a brilliant futureClockwork has a brilliant future
I'm still quite at odds about what's going on here... I think it'd be quite a bit easier if we just started with an empty tileset, and the community slowly filled/edited it, and commented on the new tiles/edits.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.