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  #76  
Old 11-04-2009, 05:43 AM
swift swift is offline
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Also for after the reset, for melee weapons like the bamboo stick, katana, scythe and such, I think there should be some kind of speed boost for them. I mean, if people use melee weapons vs gun well its way unfair. All they have to do is strafe and run while tapping D and you're dead. The speed boost will allow the melee user to out run them so they can't be kited. Kinda makes it a little more fair for melee users.
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  #77  
Old 11-04-2009, 10:00 PM
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I don't think speed should be altered or tampered with in any way shape or form anymore. There's too many foreseeable problems, that can be prevented by just one-set speed. Melee Weapons, if used properly, are a useful part of a "team". In a one on one battle, you should be able to hold your own with a melee weapon against a gun, it requires alot of dodging but its doable. So, they're not purely useless, that being said, they could use a "buffing" but not extra speed, thats excessive. More damage, special effects.. etc etc.

To balance things out, since its hard to hit a player that is using a gun, reward them with a small bonus for having accomplish that. The (stun) feature was awesome, until it was incredibly nerfed for unclear reasons.
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  #78  
Old 11-05-2009, 08:18 AM
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Based on a quick look at the melee weapon script this is what I could find out:
Punch freezes player for 0.2 seconds, and all other melee weapons freeze for 0.3 seconds.
They all have the same hit radius and time between swings.
And they all have the exact same durability, except weapon 8, which is the axe.


If you rearrange the order of melee weapons (mainly to make axe 13) you could use equations to automate some stuff.
Such as setting the freeze to physicalweapon/100. Weapons up 5 would have 0.05 freeze, weapons 6-10 would have 0.1 and weapons 10+ would have 0.15 freeze.
Create a new condition based on a timevar(timevar2? I don't know which is which) so that you can only swing again if lastmeleeswing >= physicalweapon/100 + 0.1. Which would result in furious 0.1 second punches, 0.15 seconds for weapons 1-5, 0.2 seconds for 6-10, and 0.25 for 10+.
Damage area could also be expressed with a variance of ±tempweapon/13. So weapon 1 would hit 0.07 tiles further to the left and right than normal (basically no effect), and weapon 13 would hit 1 tile further to the left and right than normal (which could allow for some mean diagonal hits from axes, if you're accurate).
tempswings (how many swings before your weapon takes a durability hit) could be expressed as an integer of tempweapon^0.5+2 so that weapons 1 and 2 would take 3 swings, 4-8 would take 4 swings, 9-13 would take 5 swings, etc.
Damage would probably still need to be set manually in a string, just because it's nice to have control over that.

TLDR version: Melee weapons should be based on time between swings and not freeze.
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  #79  
Old 11-09-2009, 09:34 PM
Old_Days Old_Days is offline
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Quote:
Originally Posted by Frankie View Post
events aren't fun when there's a small amount people playing them. if you have all these different events going on at once the players will be split up. instead of 5 people in one event, 5 people in another, and 5 in a 3rd event, I'd rather have 15 people in 1 event.


this won't work at all. there's a lot more to events than just levels. they need to be scripted as well. you can't just throw players into a room with an online tile editor and expect them to be able to create events.
You guys are getting me wrong, we shouldnt have like players with boots and editor and stupid **** like that, then there will just be ETs again right? There should just be 1 player with simple controls, as in, :start :stop :reset.

If too many people want to create rooms, well; just make players pay to get a room. Obviously that will pose a problem with EC's, we cant have hosts handing them out to favorites and such. So a simple solution would be to get rid of them.

Now **** in the EC shop can be bought for money. Everyones happy.

The levels and stuff will already be available for players who buy the room. So thus no need to edit them in any way. Maybe your also asking, well if we get rid of ecs then whats the point of events? Answer: Thats the problem with events now, no one joins them for fun anymore, they just want EC's, events should be for fun and entertainment.

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  #80  
Old 11-09-2009, 10:49 PM
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He got a point there, 80 % rather vote for Chance, Race, or CTF.They dont take PK Arena, because they will prove that they suck and die and get death points...
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  #81  
Old 11-12-2009, 10:27 PM
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I think the idea for districts on Era isn't bad (see the previous ideas for a N S E W and Central Era), but I don't think the inclusion of districts calls for a larger GMAP. Honestly, we should expect that the highest peak in playercount Era will ever have to handle at once will be around 100. In my opinion, a GMAP half the size of our current one would be more than sufficient. The bottom half of the current GMAP (Ocean and SR) is hardly used, and the northern quarter of the GMAP hardly gets any use either. The same goes for the sewers GMAP which could be sized down significantly.

That being said, I think it might be neat to have the new Ear divided into two pieces by a waterway, giving us a north and south Era, or an east and west Era, or maybe even a downtown district on one side and a "projects" district on the other. Two gangs could be situated on either side. OSL could be a park area near the center of the map. I think two bridges crossing over the water way would be sufficient for passage between the districts, and having only two passageways restricts traffic flow to two points and provides parties with a fun place to set up ambushes. The sewer systems from both parts of Era could empty into the waterway, so players could also go throw the sewers, emerge on the GMAP and swim across the waterway, then enter a sewer passage on the other side. Industrial-type complexes could be located along the waterway, because water is an important resource in many industrial processes (like cooling hot machinery). Also, a toxic river due to industrial chemical dumping (HP drains slowly while in the water) would add a nice grunge element.

The beach is a pretty popular place, so the waterway could empty into a lake or ocean on one side of the map, and this could be the location of a fishing job. I do think mining is kind of a staple of Era, and an important source of industrial resources, so a mountainous mining region could be on the side of the map as the lake/ocean. Between the mountains could be a large dam, which is the origin of the waterway that partitions Era and also the source of electricity for the city.

-------------------------

On a different note, the discussion of guns has been popular. I think that guns should mainly be specialized with different attributes. One way to balance guns would be to have certain stat categories, and then limit the number of stat points each gun will be allocated. In this way guns with lots of spread and fast firing rates will have to trade off for more freeze and less damage. Although it adds complication to the balancing process, I don't think the number of guns available on Era should be reduced. Having lots of gun options makes the server for colorful, if there were just like 6 guns to choose from the server would be very bland. On the same note, god-guns like the SMGPK also make the server bland because that's all anyone (with enough wealth) will want to use. Emphasizing trade-offs in gun pros/cons allows for players to develop unique styles of play, makes combat less generic, and allows Gang/Party groups to be more versatile.

------------------------

I don't think NPC police forces are a good idea. For one, a lot of the lag on Era has been attributed to NPCs-- more NPCs won't help that problem. Secondly, the AI sucks and so battle encounters with NPCs are anything but smooth. Your bullets can appear to hit NPCs but not do any damage, and they can appear to miss them and do damage. Plus NPCs constantly get stuck, have no ability to dodge, and aren't fun to fight. In reality dealing with NPC opponents is just a matter of spraying bullets until the problem goes away. If we can't even find an artist to bring the tileset up to standard, an NPC cop system would surely be a disaster.
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  #82  
Old 11-13-2009, 12:03 AM
Dnegel Dnegel is offline
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Love it!
I posted ideas that was the same before. (I think?)
But I agree, Era needs to have some variation, and give the world some unique looks.
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  #83  
Old 11-18-2009, 02:40 PM
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Hate to say it but maybe you should do a gun system like zone has, except still have the guns able to be bought ingame and kept ingame, with ingame money. I mean the rental type thing zone uses, might make some money for Graal as long as its not forced to pay or you can't ever get the gun
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  #84  
Old 11-19-2009, 01:59 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by CharlieM View Post
Hate to say it but maybe you should do a gun system like zone has, except still have the guns able to be bought ingame and kept ingame, with ingame money. I mean the rental type thing zone uses, might make some money for Graal as long as its not forced to pay or you can't ever get the gun
It makes sense from a business perspective, and I have no doubt a lot of money could be made, but I'm completely against any gelat shops on Era.
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  #85  
Old 11-19-2009, 04:03 PM
Dnegel Dnegel is offline
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It makes sense from a business perspective, and I have no doubt a lot of money could be made, but I'm completely against any gelat shops on Era.
Making Era to have Gelat Shops will destroy everything, it's just ****.
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  #86  
Old 11-20-2009, 07:48 AM
swift swift is offline
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I think Era having a set of customizable guns would be wicked sick.

Like the Fn2k, I've seen the image for it and there is seriously like 50 different images for it with different attachments, like the Grenade launcher, the sights, and the scope.

These should be taken advantage off. I say make a system where people can customize a gun. (If they have a gun that is eligible for it.)

Foresight Attachment: More accurate shots, and less spread.

Scope Attachment: Kinda the same concept as a sight but I'd say add something to it that makes it different in a way. Like maybe like even more spread or something I'm not sure.

Grenade Launcher Attachment: Do I need to explain this one?

Extended Magazines: Bigger clips, you can hold more ammo then regular. But reload time takes a small toll of being a bit longer.

Rapid Fire Tap: A gun enhancement increasing fire rate of your gun by a small amount.

Higher Caliber Bullets: This just means the bullets do more damage, but they are a lot stronger and have more kick back then other bullets so they cause more freeze. Maybe increasing damage by 2-3 or maybe even 4-5.. with a toll of extra freeze.

Also some kind of add that could increase the speed of reload time.

Certain attachments can be added together! But only things that make sense, like say you can't have the higher damage attachment + the faster fire rate attachment. It would make it completely over powered. Say something like, extra mags + faster reload, or say the Scope/Sights with Mags/Reload, or even maybe higher bullets with a grenade launcher. But nothing super ridiculous.

There would be about 5-6 weapons that are not super hard to obtain that are eligible for these attachments, and the attachments cost a small fee to replace, add, or remove.

I think it allows Era to be able to customize their own originality in PKing and not waste time buying a totally different gun in a minor change they want with their weapons.

Yes most of the changes would be seen/noticable in-game, yes you'd need more GFX's/Ganis.

Lets give Era the power to be creative.
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  #87  
Old 11-20-2009, 07:50 AM
cbk1994 cbk1994 is offline
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I've never liked the idea of a wide variety of guns, or being able to customize guns, but Sales does, so it looks like you're in luck
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  #88  
Old 11-20-2009, 08:08 AM
swift swift is offline
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Originally Posted by cbk1994 View Post
I've never liked the idea of a wide variety of guns, or being able to customize guns, but Sales does, so it looks like you're in luck
owned.

It's not a lot of guns. 5-6?

If you're planning on keeping 2-3 guns on Era after the reset. Era's population will drop to a good 5-10 people on normally.

I think there should be like at least 15 - 20 different kinds of guns after the reset there's like some what over 50.
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  #89  
Old 11-20-2009, 02:36 PM
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Its a cool idea, just has to allow multiple attatchments if you do it..One thing that makes me pissed at mw2 im not going to use bling when I have marathon pro..Sorry im ranting
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  #90  
Old 11-20-2009, 05:17 PM
Dnegel Dnegel is offline
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More guns, more variety, more history, I love to have alot of choices.

I myself think Era should remove every "Plamsa" gun, like the Bulldog, Crizen Etc etc.

Era should have as many as possible guns, and the guns should have attachments yes, like taking Scope off or on. Would really make PK'ing interesting.

But ofc it's my opinion, dont get angry about the "Remove" Plasma line.
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