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  #81  
Old 01-02-2008, 05:34 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by firefury View Post
Account name: Adding numbers or letters to the end of them arent THAT hard.
Confirm email: takes no more than a minute
Graal Client: takes like a minute to download.
Password: What about letting us choose our OWN passwords? it takes like a week to memorize it.

What a "Hard" procedure...
Agree, though I do like the idea of the browser- it actually is nice. It's not practical for actual use, but as far as simply trying the game, I like it.

I don't see why you can't play with a pc:66666 account, and then once you decide to register, choose your own.

Oh well, atleast 50 years from now if I'm still alive, and Graal is still alive (YAH RIGHT *cough*), then I can come on and I'll be one of the very few with actual account names.

Of course, in 50 years unix and Stefan will both be dead
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  #82  
Old 01-02-2008, 07:57 AM
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not if they eat that bread unixmad buys every day)
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  #83  
Old 01-02-2008, 09:09 PM
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Quote:
Originally Posted by firefury View Post
Password: What about letting us choose our OWN passwords? it takes like a week to memorize it.

What a "Hard" procedure...

because people would put easy passwords and would get hacked a lot.
  #84  
Old 01-03-2008, 06:15 AM
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Takes a week to remember it, I have had this account almost a year and I cant remember the password yet...
  #85  
Old 01-03-2008, 06:44 AM
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Quote:
Originally Posted by ViperZakuto View Post
because people would put easy passwords and would get hacked a lot.
Maybe if players lock their account by PC they can be allowed to?
Quote:
Originally Posted by CharlieM View Post
Takes a week to remember it, I have had this account almost a year and I cant remember the password yet...
I've had my account cbk1994 on the same password for ... let me check ... since 2004 ... 4 years. I have no clue what it is.
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  #86  
Old 01-03-2008, 07:19 AM
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all I know is the first two letters, and that's cuz i looked it up when sending and app for a guild
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  #87  
Old 05-28-2008, 06:05 AM
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Quote:
Originally Posted by coreys View Post
Yeah, Zero found this on his server before v5 was even announced

And needless to say we were confused.

But yeah, it seems a very bad idea to remove the ability to chose your own account name and to replace it with your email...
I agree. i like how you can pick your account name not have graal6475634564 or whatever....
  #88  
Old 05-28-2008, 08:14 AM
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Way to revive a four month old thread
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  #89  
Old 05-28-2008, 01:28 PM
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Quote:
Originally Posted by Robin View Post
Way to revive a four month old thread
Well, true, but I still don't like the change, since it makes lots of things harder when scripting, too.
  #90  
Old 05-28-2008, 02:26 PM
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player.account > player.communityname
  • new player attribute player.communityname which displays the name the player is using for the forums etc.
    • by default players have now an account name which is basicly just a number (Graal12345) and can later register a communityname which is then used for the fourms, wiki etc.
    • on the playerlist and PMs it will display the community name instead of the account name, scripts are supposed to do the same

I haven't done much testing but I'm assuming it's safe to just use community name where you would previously just use account.

Unless of course, those with old account names but never had any access to the forum and thus have never registered a community name, makes the community name return null?

If the same goes with new accounts who have not yet registered a community name (which of course does suck) but a simple fix would be to fall back to the account name or even the nickname of the player to assertain identity.

However, nicknames are not as secure as the previous two options.

I'll do some testing later today and post my findings in the scripting forum if you like Crow?
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  #91  
Old 05-28-2008, 02:34 PM
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Quote:
Originally Posted by Robin View Post
player.account > player.communityname
  • new player attribute player.communityname which displays the name the player is using for the forums etc.
    • by default players have now an account name which is basicly just a number (Graal12345) and can later register a communityname which is then used for the fourms, wiki etc.
    • on the playerlist and PMs it will display the community name instead of the account name, scripts are supposed to do the same

1. I haven't done much testing but I'm assuming it's safe to just use community name where you would previously just use account.

2. Unless of course, those with old account names but never had any access to the forum and thus have never registered a community name, makes the community name return null?

If the same goes with new accounts who have not yet registered a community name (which of course does suck) but a simple fix would be to fall back to the account name or even the nickname of the player to assertain identity.

However, nicknames are not as secure as the previous two options.

I'll do some testing later today and post my findings in the scripting forum if you like Crow?
1. You can't use findplayer() on communitynames..
2. Old accounts before the comunitynames will get their community name set to their account so account == communityname in their case
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  #92  
Old 05-28-2008, 02:56 PM
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Thanks for the offer Robin, but I have done enough and I might also say too much testing on this already. It just sucks. Think about commands like /itemtrade on Era. It's asking for the account to trade to (or did so in the past). Nobody wants to use Graalxxxxxx accounts for that, but if people don't have a community name I also have to code something that allows people to put both account and community name. That's just ****in complicated.
  #93  
Old 05-28-2008, 03:17 PM
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Quote:
Originally Posted by Chompy View Post
1. You can't use findplayer() on communitynames..
2. Old accounts before the comunitynames will get their community name set to their account so account == communityname in their case
1. findplayerbycommunityname(str) returns object
2. What about new accounts?
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  #94  
Old 05-28-2008, 03:32 PM
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Lot of accounts with Graal1349595 , Graa19394 and i can't remember who they're this suck .
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  #95  
Old 05-28-2008, 03:53 PM
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Quote:
Originally Posted by Crow View Post
Thanks for the offer Robin, but I have done enough and I might also say too much testing on this already. It just sucks. Think about commands like /itemtrade on Era. It's asking for the account to trade to (or did so in the past). Nobody wants to use Graalxxxxxx accounts for that, but if people don't have a community name I also have to code something that allows people to put both account and community name. That's just ****in complicated.
I always use something like this or something :o
PHP Code:
  a pl.communityname;
  if (
== 0pl.account;
  else if (
== "guest"pl.account
so..

PHP Code:
function checkPlayer(plyr) {
  
temp.findplayer(plyr);
  if (
== 0findplayerbycommunityname(plyr);
  if (
== 0) return 0;
  return 
1;

something like that would do it, but I haven't tested it though..

Quote:
Originally Posted by Robin View Post
1. findplayerbycommunityname(str) returns object
2. What about new accounts?
1. You stated that we could just use communityname where we used accounts, not true as I stated that you can't use findplayer() and that has been used since gs2 came out. findplayerbycommunityname() was added some weeks after the communitynames came out because of complaints in the scripting forum..

2. New accounts can choose their own communityname once logged on graalonline.com and then by editing their profile from there if I recall.

I would like findplayer() to work with both findplayerbycommunityname() is too long.. and I don't like to make something like

PHP Code:
public function findcommunityplayer(a) {
  return 
findplayerbycommunityname(a);

or something like that..
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  #96  
Old 05-28-2008, 04:21 PM
Robin Robin is offline
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Quote:
Originally Posted by Chompy View Post
PHP Code:
function checkPlayer(plyr) {
  
temp.findplayer(plyr);
  if (
== 0findplayerbycommunityname(plyr);
  if (
== 0) return 0;
  return 
1;

Jesus chompy what are you doing to me man, you scared the crap out of me.

Before you edited your post I had this in the quick reply box:

PHP Code:
function _getPlayer(pl) {
  
temp.findplayerbycommunityname(pl);
  if (
temp.== 0) {
    
temp.findplayer(pl);
    if (
temp.== 0) {
      return 
0;
    } else {
      return 
temp.p;
    }
  } else {
    return 
temp.p;
  }

[EDIT]
Actually that can probably be optimised:

PHP Code:
function _getPlayer(pl) {
  
temp.findplayerbycommunityname(pl);
  return 
== findplayer(pl) : p;

[/EDIT]
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  #97  
Old 05-28-2008, 04:30 PM
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Quote:
Originally Posted by Robin View Post
Jesus chompy what are you doing to me man, you scared the crap out of me.

Before you edited your post I had this in the quick reply box:

PHP Code:
function _getPlayer(pl) {
  
temp.findplayerbycommunityname(pl);
  if (
temp.== 0) {
    
temp.findplayer(pl);
    if (
temp.== 0) {
      return 
0;
    } else {
      return 
temp.p;
    }
  } else {
    return 
temp.p;
  }

[EDIT]
Actually that can probably be optimised:

PHP Code:
function _getPlayer(pl) {
  
temp.findplayerbycommunityname(pl);
  return 
== findplayer(pl) : p;

[/EDIT]
hehe


and, about your edit, that's not optimised though, as it does the same amount of checks .. linecount however is smaller
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  #98  
Old 05-28-2008, 05:00 PM
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two is the smallest amount of checks but if you notice it only does one if statement instead of two, hence optimised (although not by much)
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  #99  
Old 05-28-2008, 05:16 PM
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Quote:
Originally Posted by Robin View Post
two is the smallest amount of checks but if you notice it only does one if statement instead of two, hence optimised (although not by much)
Still needs Chompsters "guest" check included, thats really important. Chompy, yes, I'm using something similar. Still annoying me thinks.
  #100  
Old 05-28-2008, 05:17 PM
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Quote:
Originally Posted by Robin View Post
two is the smallest amount of checks but if you notice it only does one if statement instead of two, hence optimised (although not by much)
There's an 'else' in there though

return p == 0 ? findplayer(pl) : p
if (p == 0) return findplayer(pl) else return p;
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  #101  
Old 05-28-2008, 06:16 PM
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I honestly don't see what potential Stefan/Unix saw in this dumb account system.
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  #102  
Old 05-28-2008, 06:40 PM
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Quote:
Originally Posted by Chompy View Post
There's an 'else' in there though

return p == 0 ? findplayer(pl) : p
if (p == 0) return findplayer(pl) else return p;
Those two lines equal.


Quote:
Originally Posted by Frankie View Post
I honestly don't see what potential Stefan/Unix saw in this dumb account system.
Original idea was that trials can't take "good" account names anymore but still keep what they have done while playing without a community name.
  #103  
Old 05-28-2008, 06:57 PM
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Note the nested if in the if statement in my other post. I saved amount of if statements x 2.

ANYWAY, Back to topic, Why don't they remove trials completely, you have a guest account, and then when you sign up properly you can sign up a proper account name?

The graal14289452359234534258234905839024589239045 crap is really awful.
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  #104  
Old 05-28-2008, 07:25 PM
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Quote:
Originally Posted by Robin View Post
Note the nested if in the if statement in my other post. I saved amount of if statements x 2.

ANYWAY, Back to topic, Why don't they remove trials completely, you have a guest account, and then when you sign up properly you can sign up a proper account name?

The graal14289452359234534258234905839024589239045 crap is really awful.
Eh, trials are removed, when I said trial I meant guests. Actually, yea, doing that wouldn't be a problem at all. I mean, people could register custom account names for years. Why not now? This was never a problem, your account is not your nickname or something.
  #105  
Old 05-28-2008, 11:31 PM
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Quote:
Originally Posted by kia345 View Post
That has to be the stupidest update yet. Good job
agreed
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  #106  
Old 05-29-2008, 01:00 AM
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Quote:
Originally Posted by HoudiniMan View Post
i put [a noob] in a blender once....

yeah, there's no sauce in them
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  #107  
Old 05-29-2008, 06:55 AM
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My biggest issue with the Graalxxxxxx accounts, mixed with the Commuinty Names is the fact that when someone (EG: Litter [Andrew] or Yocas [Another Graal staff on Era]) has an RC, it's a pain in the arse when they prefer to use /opencomments, directly, and it opens the comments of their Graal account, and if you want to add work for them, you have to go into the Server Options to figure out which one is which, and who is who, etc.

People who choose their community name can't choose a name already taken by another account or community name, which works exactly the same as accounts. Sure, after playing for a short while, they can choose a name, but it really shouldn't matter when they choose the "Name" they want, whether it be an account name they get stuck with before playing, or if they choose it later. It lacks uniqueness, for those who decide not to choose a community name, so when I see "Graalxxxxxx did something", I have to think about "Well, who the heck is THAT???", but that's just me, since the day I started Graal, I've generally used "Show Account instead of nick on playerlist", so everyone looks the same
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  #108  
Old 05-29-2008, 12:35 PM
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Quote:
Originally Posted by Stefan View Post
The RC will need to be updated to use the community names, will try to do that soon.
Apparently not. That's what this game lacks -- player input before this kind of stuff, motive to do something, and good ideas.

Graal###### accounts are horrid. To enforce this statement, someone on a playerworld tried to add me to staff list to help check up on something, and they couldn't figure out if I was Programmer or Graal702360. It gets highly annoying whenever account operations in RC need to be done. (i.e open attributes, edit rights/comments/access)

Motivation. Need I say more? Ever since Graal v5, I've seen very few beneficial updates to the Graal client and satellite programs. Hell, Graal Editor hasn't been updated in years! Also, what happened to Graal 3D? Was it ditched or something? Where is the motivation to update!

Good ideas -- This speaks for itself. Stefan and unixmad have good potential, but they lack good ideas. This thread is a prime example. The Graal###### accounts have a few advantages, but the disadvantages outweigh them. Playerlist doesn't show community names, it shows the Graal###### names. How are we supposed to know who's who? We're not going to remember accounts like Graal702360, we're going to remember accounts like Programmer and whatnot.

I highly suggest re-evaluating your ideas.
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  #109  
Old 05-29-2008, 12:36 PM
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Well it has a good side too.
If a kid once named was SSSJ9_Goku-Phil he can now choose a new, less ridiculous, more mature name.

Last edited by Darklux; 05-29-2008 at 01:11 PM..
  #110  
Old 05-29-2008, 02:54 PM
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Quote:
Originally Posted by Darklux View Post
Well it has a good side too.
If a kid once named was SSSJ9_Goku-Phil he can now choose a new, less ridiculous, more mature name.
Which can't be done, community names are chosen once.
  #111  
Old 05-29-2008, 08:11 PM
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Quote:
Originally Posted by Darklux View Post
Well it has a good side too.
If a kid once named was SSSJ9_Goku-Phil he can now choose a new, less ridiculous, more mature name.
If you mean people with current accounts names, then you are mistake, everyone who already had account's community name is automatically chosen to be identical to their Account Name.

If you mean, new subscribers, then Yes, but as Crow said:
Quote:
Originally Posted by Crow View Post
community names are chosen once.
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  #112  
Old 05-29-2008, 08:42 PM
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Quote:
Originally Posted by Crow View Post
Original idea was that trials can't take "good" account names anymore but still keep what they have done while playing without a community name.
like everyone else has been saying.. I would doubt 2 people could have the same community name, so this system is just useless.

I thought they already purged (lack of a better word?) old accounts that were not used. This Frankie account was registered a long time ago. I recently took it about 1 - 2 years ago.
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