Quote:
Originally Posted by Stefan
I have checked the things, the only big problem I have found was a lagging loop in the npcserver when opening the inventory, i have modified function_itemexists (the System/Inventory weapon was basicly triggering itself).
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Ah, that explains that lag - thanks for pointing that out.
Quote:
Originally Posted by Stefan
About tiles: better don't use the default flower tile, because when loading the level it will try to find the default flower tile and replace it. I have fixed this in my Graal version so that it is using the correct flower tile(s) depending on the tileset.
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Didnt know that, HOWEVER that doesnt explain why the same tile problem happens in onlinestartlocal.graal - only why it happens in ml_tiletest.nw .
Quote:
Originally Posted by Stefan
testplayer(): doesn't work when the level is noplayerkilling(), since it is only checking for things that are blocking. findnearestplayer/s are only working on serverside.
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Duh.. *slaps head*
Quote:
Originally Posted by Stefan
The problem with the shadow didn't happen to me.
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Like I said, only happens to some players BUT I think it was related to the old ganis since it havent happened with the new ones. Thanks Stefan, really appriciate your response.
