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  #1  
Old 09-10-2006, 07:11 PM
zim5354 zim5354 is offline
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Can I get a rate?

This started off as a one level road to a house now im just playing with it im adding more as I type. Anyway please 1-10 it and tell me what I can do to fix them. (Yes my insides suck )
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  #2  
Old 09-10-2006, 09:00 PM
Elk Elk is offline
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2.8/10
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  #3  
Old 09-10-2006, 10:40 PM
Androk2 Androk2 is offline
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The levels are good but not ground breaking, that is to say there is little originality in them =(
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  #4  
Old 09-11-2006, 01:59 AM
Infernix Infernix is offline
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1.Trees Are good
2.Paths are Horrid
3.Those tree branch images on top of actual trees are retarded
4.Cliff seems to only have 1 error in it, gj.
5.Deep Water good be alittle more..fancy I guess
6.Inside level is good minus the bad use of chairs O_o.
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  #5  
Old 09-11-2006, 02:10 AM
k0rupt_ed k0rupt_ed is offline
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i like the landscapes but like he said those tree branches are stupid, the inside level nj on it mostly but also i hate the chairs
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Old 09-11-2006, 03:21 PM
Crono Crono is offline
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The inside is good, the foresting itself is good...

But the detailing needs work, your path styling needs work, and your cliffing has some tile errors.

Keep trying though! 4/10 at outsides

6/10 at inside
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  #7  
Old 09-11-2006, 05:50 PM
Minoc Minoc is offline
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I don't like the paths.
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  #8  
Old 09-12-2006, 12:19 AM
zim5354 zim5354 is offline
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so on the paths remove the stone and just do dirt and grass?
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  #9  
Old 09-12-2006, 10:25 PM
Shaun Shaun is offline
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I could write a lot about the good, the bad, and the ugly of the levels, how to improve them, your strengths and weaknesses, but really that would be a lot of writing and I would not be giving a favourable grade.
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  #10  
Old 09-12-2006, 11:32 PM
k0rupt_ed k0rupt_ed is offline
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Quote:
Originally Posted by Shaun
I could write a lot about the good, the bad, and the ugly of the levels, how to improve them, your strengths and weaknesses, but really that would be a lot of writing and I would not be giving a favourable grade.
lol..honesty
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  #11  
Old 09-13-2006, 12:17 AM
Wolfey Wolfey is offline
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2.5 for the out side
1.8 for inside

so over all i say a average of 3 for the whole work
i do ratings 1-10
so ya not bad keep working on it
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  #12  
Old 09-13-2006, 06:55 PM
Minoc Minoc is offline
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Quote:
Originally Posted by Wolfey
2.5 for the out side
1.8 for inside

so over all i say a average of 3 for the whole work
How is 3 the average of 2.5 and 1.8?
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  #13  
Old 09-13-2006, 01:08 AM
zim5354 zim5354 is offline
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Quote:
Originally Posted by Shaun
I could write a lot about the good, the bad, and the ugly of the levels, how to improve them, your strengths and weaknesses, but really that would be a lot of writing and I would not be giving a favourable grade.
I didnt ask you to be soft I want to learn to make better levels and not telling me anything is not going to help so tell me in the end its just Graal.
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  #14  
Old 09-13-2006, 02:10 AM
Shaun Shaun is offline
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Quote:
Originally Posted by zim5354
I didnt ask you to be soft I want to learn to make better levels and not telling me anything is not going to help so tell me in the end its just Graal.
Time is a very scarce resource. Anything worth spending this limited and priceless commodity is worth being taken with some amount of seriousness.

You seem to want to learn, however, so now I see there would be benefit gained (your experience increasing) if me spending my own time to help you.

Now, on to the evaluation.

The trees are done well enough. Nothing particularly creative, but a good solid way to do it.

The roads themselves, however, are irrational. Paths wear quicker than roads, so the paths being not linear is quite easy to believe, but roads being built like that is a little more far-fetched. Roads would not logically be built like that. Like, in the third picture, see how the road starts to split off there? Why would it do that if it just ends abruptly?

Speaking of paths. Your paths are too zig-zagged. I've never seen a zig-zagged path in my life. Have you?

The detailing of the grass doesn't entirely make sense, with random arrows pointing in random directions, or fence-post holes randomly strewn about.

Your cliffs have tile errors and don't see particularly creative.

The waves of your water don't behave like waves in water does uniformly behave. Water is not some random mystical substance, and waves are consistently dictated by the same laws of physics.

As for your indoor level, it has too much open space, a weird floor pattern, tile errors, and stairs/door that make me wonder what shape the building could possibly have. You crowd tables and chairs, but why? To have even more open space in the centre?

Keep working at your levels, and you'll be able to polish them once you start to understand tile/level theory better.

My grade: C-
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  #15  
Old 09-13-2006, 02:43 PM
zim5354 zim5354 is offline
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Quote:
Originally Posted by Shaun
Time is a very scarce resource.....
My grade: C-
Ok thanks, im gona go work on them.

Last edited by Sam; 09-14-2006 at 07:04 PM.. Reason: reduced quoted text
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